---
title: Building a memory game with React
slug: building-a-memory-game-with-react
published_at: 2020-09-07 08:13:29 +0000
updated_at: 2026-03-04 20:14:48 +0000
summary: 
description: Father and son pair program a simple implementation of a memory card game to start learning React.js  Code available over here: https://github.com/cjavdev/memory  Follow @cjav_dev on twitter to know about future live episodes 😊
tags: [react.js, memory, father and son, learn to code, code noobies, React memory game, Livestream]
views: 4857
author: CJ Avilla
url: https://www.cjav.dev/videos/building-a-memory-game-with-react
youtube_url: https://www.youtube.com/watch?v=Y47kSCiQCN0
youtube_id: Y47kSCiQCN0
embed_url: https://www.youtube.com/embed/Y47kSCiQCN0
thumbnail_url: https://i.ytimg.com/vi/Y47kSCiQCN0/hqdefault.jpg
type: video
---

# Building a memory game with React

*Published: September 07, 2020*
*Views: 4857*

## Watch

[Watch on YouTube](https://www.youtube.com/watch?v=Y47kSCiQCN0)

[![Building a memory game with React](https://i.ytimg.com/vi/Y47kSCiQCN0/hqdefault.jpg)](https://www.youtube.com/watch?v=Y47kSCiQCN0)

## Description

Father and son pair program a simple implementation of a memory card game to start learning React.js

Code available over here: https://github.com/cjavdev/memory

Follow @cjav_dev on twitter to know about future live episodes 😊

## Transcript

[Music] all right so we are live uh today i am joined by my son grayson can you say hi hello can you introduce introduce yourself and say we&#39;re gonna work on today my name is grayson and today we will make a well right now we&#39;re going to make a simple memory game but we&#39;ll add more like in different videos or just or we&#39;re just going to do an all-in-one um i think we can start out easy or start outs yeah start out simple and just kind of like get a memory game going like a memory card game right yeah so so how does it work so we&#39;re gonna make a bunch of cards how many are in like a regular memory box okay well i kind of want some animations too so like a box and then when it says ready when you&#39;re ready and then you top tap on the box then the cards splatter everywhere and then they get organized and like shut them up and then they just now then now they will lay out and then you can start choosing your cards okay um all right so why don&#39;t we start with um actually how do you think we should start should we start with some html okay uh maybe we should make the text here a little bigger okay but why does it say ready ready i&#39;m not sure no i know those are some other things we worked on okay so we should start out with some html so the html symbol um okay so why don&#39;t we make a directory called memory memory what did you say ready already those are those are other other things okay all right so then do we do we think we need a server for this to keep track of cards or no or like scores or anything or we&#39;re just gonna like make it all variables we&#39;re probably gonna need i think we&#39;re gonna need like names and we&#39;re gonna probably need some like pictures to put on the cards okay i like it yeah uh how are you gonna straight off i don&#39;t know so we&#39;ve got some basic html here why don&#39;t we just say like we&#39;ll add an h1 to say like um what should the header be we&#39;re ready for when you&#39;re ready ready when you are ready when you are yeah or maybe we should say something about memory um how can do you remember or something or like test your memory test your memory yeah that&#39;d be a good one test your memory okay all right and then what uh so then why don&#39;t we just see what this looks like uh all right so we&#39;ll say um http server so just so that we have like a um a little local server running that&#39;s a node module that we can use to start a local server so http dash server i think you can npm install that with uh and npm install it globally so that you have it available and then you just run it in any directory and it starts serving those static assets like on controllers or something like that or what controllers what do you mean i don&#39;t look like vegan controllers like that you can play on anything right or what oh no i&#39;m just saying that like uh http server works on lots of stuff so here we go test your memory okay so now we want to make um we put like brains by it brains oh i like that okay brain emoji okay yeah let&#39;s see rain where&#39;d it go you got a brain all right we&#39;ve got a brain okay now on the other side too oh on the other side all right yeah take it like fancy okay okay okay now let&#39;s see if it works did it cool okay so let&#39;s add um 3d braids no it&#39;s out of box a box okay a box so so we need like to add like a 3d box and like so we&#39;re gonna have to do like a lot of code okay so should we make the id why don&#39;t we give this this we&#39;ll make a box with the div maybe and then we can set um an id attribute on here oh so box board or something yeah and then box box is good yeah box okay all right so let&#39;s refresh okay and when we refresh that we don&#39;t have anything in our box so why don&#39;t we just say like or we don&#39;t even have a box here&#39;s a list of cards uh yeah and then i think let&#39;s try hmm let&#39;s try resizing this so that we can see both at the same time yeah that&#39;d be good yeah i think so that way can we see yeah maybe half and half yeah happy happy happy happy all right so we&#39;ve got this i should maybe we should turn on some sort of reloading but whatever yeah i think that will reload when you&#39;re down to the game or something uh no just like when as we&#39;re editing the code but since we&#39;re in vim and we&#39;re starting with just like bare bones basically nothing it&#39;s kind of hard yeah i think maybe we should just start and try to make it work with two cards just two just two cards the back of them is exactly the same picture you click on one of them you click on the other one and you know you won and then we can go to four cards and then six cards eight cards and then get it to like carter&#39;s in like yeah 12 cards yeah so should we make like a um man i wonder if we should use react or view or some sort of front-end framework for this what do you think yeah i think so okay which one which one should we use a framework i i don&#39;t really know you talked about really okay scooch this way a little bit so we can see uh you don&#39;t know what we&#39;re talking about with react and frameworks all right we got uh oh edwin says hi grayson say hi edwin hello edwin there we go uh yeah so let&#39;s see um yeah mom says you should get a little closer too so we can see you so we want we&#39;re considering a framework react react is pretty fancy we can make like a card element in react and then try to like render it no i think what you talk i i think i know what you&#39;re talking about like a card 3d card or what do you think yeah so i don&#39;t know um there&#39;s like a whole bunch of front-end frameworks react view angular react is a cool one uh how about like can we do react uh create react app see maybe we should start there uh okay npx create react app my app all right why don&#39;t we start over here because i think we&#39;re gonna want something that&#39;s a little bit fancier yeah yeah yeah um and we&#39;ll call it remember let&#39;s see [Music] [Music] okay so i don&#39;t actually know react very well so this is gonna be fun we&#39;re gonna learn it together okay um so yeah like you could i&#39;ve heard of a lot of folks liking gatsby and next js and it comes with like a whole bunch of stuff handy handy tools for making building on top of your html so it&#39;s not just html you&#39;re building components that you can then render with your html uh okay so this we&#39;re not gonna use that anymore we&#39;re gonna we&#39;re starting over we&#39;re starting from scratch here with uh create react app so um shout out to my friend flarny she was like a huge proponent of create react app in like 2015-ish when react was just getting getting started uh okay so let&#39;s see here uh cool all right any any um what should we have on the backs of our cards we should have like well let me think for a minute so right now we&#39;re going to start with simple so our simple memory will have just like blanks on the other side or are we going to like download a picture to put on it so well i think we&#39;re gonna get a picture down and should we use pictures or should we use um i mean we could use emojis on the backs of them too right like happy and blue cheese card emojis what uh yeah like maybe each the back of each card could be an emoji and you try to remember like one of them is a poop emoji and one of them is the brain emoji and one of them is like the tongue out emoji or something and then you have to like try to match up the ones that yeah yeah okay yeah and every time deals switch around like it&#39;s being it was shuffled right yeah all right so it spit out some information here switch this way here uh you want to rest your arm on here can you do that okay all right so let&#39;s see so it created memory for us so create react app is like a little script that runs that creates stuff for you yarn starts yarn start starts the development server build bundles the app test starts the test runner eject removes the tool and its dependencies and blah blah okay so it says here&#39;s where we suggest you begin cd into memory so change directory into memory and then start so let&#39;s go into and then yarn start and let&#39;s see what happens i mean this is kind of what i told us to type right cd memory and then yarn start oh it started a dev server and it fired it up already for us over here so something is cool that was super cool right and it was really helpful yeah something is happening now already for us in the browser whoa look at this edit source app.js and save to reload okay so let&#39;s crack open another tab in our terminal here and then so you can go back and forth and taps i didn&#39;t know that yeah uh you can have tabs in the terminal yeah that&#39;s kind of handy oh yeah it&#39;s really handy really yeah okay so this is like um it&#39;s like a mixture of javascript in html and html that&#39;s right that&#39;s what i wanted okay perfect all right so uh here it says function app so there&#39;s this is like a i think it&#39;s like an app component and then here down here we have um so this is all of our source we have app css app.js app test.js index css take a look at index.js was it kind of like we did um yeah yeah a little bit um yeah because we have a whole bunch of files right you have a whole bunch of files in your project for p5.js if you are um if you&#39;re pretty comfortable with scratch if you&#39;re if you&#39;re just getting started with code and you um you&#39;re in you&#39;re still a beginner and you have completely you&#39;re comfortable now with scratch and you want to move up we found uh we&#39;re doing a class without school with my friend kevin and he is teaching this creative coding course and uh you use p5.js in that right mm-hmm 25 javascript yeah can you give a give us a little review of what p5.js is like so p5js what is like for he teaches kevin teaches about like how to create stuff so for our last two adventures what i call it the last stuff we created we created one a monster two logo of my kindle three a mouse and now for the next one we gotta work on pikachu pikachu pikachu okay that&#39;s super cool um all right so we&#39;ve got we&#39;re kind of like back to square one we have tester memory as a header tag oh we wanted to have the we can&#39;t forget the brains yeah you can&#39;t forget the brains brain brain okay i choose because i thought it would be fun for zombies to be like oh come on we can eat the brain okay the toy cool cool cool test your memory we&#39;ve got the brain thing there okay so now we want to add a new thing here we want to add that um div right that&#39;s gonna be our board um but i&#39;m i&#39;m like not a hundred percent sure if we want to have this be a component a react component um so i think we might wanna make this a component that&#39;s called like board it&#39;s like a new it almost looks like it&#39;s a new html thing that we kind of made up called board uh-oh failed yep it&#39;s oh good fail to compile this is great so line nine line nine here this is this one it&#39;s saying board is not defined and that&#39;s right because we haven&#39;t defined board so can we import um dot slash board maybe yeah and try to implement js i guess we just have to use js now huh okay and then we want like hm uh i guess we want something like this for we need a function called board and then we need to export that um and then we&#39;re importing board i guess we also need to import like react here yeah do i need to say board.js i can&#39;t remember shh yeah is that working now that&#39;s working oh okay so something something is not right here it does not like maybe um we need to refresh over here now after there&#39;s an error do we have to refresh board is not defined but it is now right uh i think you actually have to put a js on that board too [Music] i don&#39;t know what&#39;s going on here let&#39;s see if we can figure it out based on the documentation so the main concepts introducing jsx so we have an element we uh you render stuff we have a function called get greeting you have elements element stuff okay yeah we&#39;re kind of just going to learn react as we go here so we&#39;re trying to make a new component called board and i guess it has to like return something uh let&#39;s just say like board uh component okay i know why nerd tree is opening up so right there import react from react why is this oh what okay so um all right so let&#39;s let&#39;s see if we can figure this out here um we&#39;re i&#39;m trying to use the function style component for board uh and oh you know what i probably just need to like make this return some sort of div that has board component in it maybe so that it thinks i&#39;m actually using react yeah uh okay and and doesn&#39;t like semicolons okay so react is there that looks like it&#39;s working or stopped complaining about it uh what is going on here board is oh you know what we need to say board we need to import board from board uh is that okay so that works and are we back to hey look at that we&#39;ve got a board component oh my gosh that took too long it took way too long way too long okay so then board is supposed to have some cards right the board yeah so let&#39;s go back over here and add card.js and then we want to do the same thing as we did with board except we want to make it a card so we can like just do command c command v then do some changes yeah that&#39;s what i&#39;m thinking yeah yeah that would be actually really easy then it would make it way too easy in our life okay so if we have a card like this and a card like this dot slash card dot js yeah okay let&#39;s see if we actually need to okay here we&#39;re trying to use two components in a row but i think that doesn&#39;t work you need to have just like one top level component and so we can nest it in this empty thing called a fragment all right so let&#39;s call that good and now we&#39;ve got a card we&#39;ve got two card components that&#39;s great changed yeah the board changed to just now show two card components i&#39;m gonna be like do some major stuff now i&#39;ve got some major stuff you gotta like make the wrappings of the card or should we just do like yeah let&#39;s try to work on a little bit of css for the card okay so maybe we make it css yeah you wanna do some css yeah all right so maybe card.css here yeah card dot css yeah okay um how does this work app css you just kind of like put css in here and then it just works i don&#39;t actually know how how all these things tie together yet um maybe we should have let&#39;s just let&#39;s just kind of like take a look at what&#39;s going on here in app css and see if we can figure out the pattern oh gosh what happened here what happened let&#39;s make it a little bigger what happened okay so we&#39;ve got a dot app class um that seems like a good pattern so dot card maybe will be our class and then i think we have to go into our card component and say that this div always has class card maybe or something and then our well i don&#39;t know actually let&#39;s see does app do that yeah oh it&#39;s using class name okay what does that do react class name versus class class name versus class so it says here that in react 16 you can pass uh so class is a keyword in javascript and jsx oh right yeah so class is a javascript keyword so if we&#39;re writing in jsx which we are kind of we&#39;re doing here jsx is html and javascript together that&#39;s what gsx is and if we&#39;re writing and if we&#39;re writing jsx yeah for writing in jsx we can&#39;t use the word class because it&#39;s already taken by javascript and so it&#39;s used in javascript and html so instead i think what we do is we have to use class name class name yeah so let&#39;s uh let&#39;s do that for our card also so we&#39;ll call this class name instead of just class or the card component and then here uh nothing really changed but not um let&#39;s play around with it in the inspectors in the inspector yeah so let&#39;s see if we can get this card looking like a card element right so like an actual card yeah uh so i want to put a border around it uh blue order type no style yeah solid okay so now we&#39;ve got like at least a line around it and then we can kind of start messing with what it looks like so what what do you think we should add next like how do we have to make it look like a real card well first of all we should we should like make more card components and then smash them together and then like make a card like chelsea and like okay yeah so smashing them together what do you think is like the next tiny step that we can take to make this look more like a card the next tiny step is to fill in the outline okay so maybe the background color is blue also that&#39;s getting a little bit more cardi card card card okay and then i think in my mind cards are like a little bit longer but i don&#39;t i guess they don&#39;t have to be they could be they could squares or they could be rectangles really they you see the memory game yeah it&#39;s can i draw a noun yeah go ahead so so we&#39;re doing some drawing we&#39;re going to draw a picture of what so usually a memory card is i&#39;m going to use this okay okay he&#39;s he&#39;s tracing uh chapstick oh nice okay is that uh and then they can just do it because they have like rounded edges is that what you mean yeah okay all right so maybe um maybe we should set the height to like 100 pixels and the width to so it&#39;s like a long version of this 100 pixels is that how close is this are we getting closer it&#39;s way closer we just need to round the edges around the corners okay so how do we round corners we can round corner order oh gosh i don&#39;t remember how to round corners let&#39;s look it up let&#39;s use google how to round corners of a div let&#39;s see css rounded corners i remember this was like a huge thing uh border radius that&#39;s right okay oh kind of like the world the radius yeah just a border radius yeah so the border radius is going to tell us what is radius again radius is from the middle to the edge yeah the distance of the center of the circle to the edge so the further the radius i think the bigger the radius i don&#39;t know let&#39;s just let&#39;s play with it oh 10 pixels that&#39;s pretty good right that kind of rounds it way too yeah should we try a different number how about we try ten minus nine just one one one pixel sure okay yeah oh that one&#39;s hard to tell so a one pixel radius is like kind of the corners so then how about five i&#39;m gonna try five yeah okay should we try like a hundred just to see what it does oh it&#39;s a circle okay okay how do you think there&#39;s five five is the best five is the best okay probably the best that looks like kind of like a card like a memory card okay so what i would do now is now that we&#39;re done kind of playing actually should we make the color okay let&#39;s make the color look awesome how do we make the color look awesome so we can like draw flames on it or stuff flames we got that okay yeah so um oh we can do this okay yeah pick a color any color uh here why don&#39;t you drive you can just you can just click on this and like pick a color okay so you pick a color okay which color do you think is a good color for our base here [Music] so since we&#39;re in this blue area yeah where we should be like this but i think we need to like move a little more like this so then we can move this like um we&#39;ll move this into reddish okay yeah just pick a background is that is that the color you want that one color you just pick one color and then we can play around with um harmonies so i think we so one color i want to do is so then i wanna i&#39;m gonna actually i think i love this website this is so cool actually it&#39;s fun right so i think it&#39;s like playing around with colors so i&#39;m pretty sure we should kind of keep with our color but okay in the mixture of like this okay great all right so let&#39;s lock in let&#39;s lock in that is our base color and then we can like check we can check like here&#39;s some monochromatic harmony here&#39;s some triad harmony i think you want the monochromatic monochromatic all right it&#39;s a good one because i have a scarf i had a scarf like that oh now i have one again and i love those blues all right but now i like to use red and orange too so try to try to get blues and oranges okay yeah so what about a triad or like complementary no split complementary why don&#39;t we say why don&#39;t we stick with monochromatic what if we make this the back color and this the front color yeah i like that okay yeah i love then they&#39;ll be kind of like in harmony so if we come back over to our app and instead of just blue if we drop in that hexadecimal value oh actually um yeah i guess we don&#39;t really need to change the border well yeah sure we do okay how can i change you you can just keep on doing the numbers oh okay here we go okay hey that looks good yeah now i like that now we&#39;re gonna have to like add in a lot of things and like your code to like make it when you tap on it will flip it over yeah so let&#39;s paste in that css here into our card so then when we refresh oh nope didn&#39;t work since we changed the css i don&#39;t know like or since we added a new css thing why can they not be reached i don&#39;t know okay so it&#39;s not picking up our css i don&#39;t know what&#39;s going on there card.css oh maybe we need to import it import yeah yeah yeah card.css okay let&#39;s see oh maybe we need to since it&#39;s in the local project we probably need like a dot slash maybe look at that we&#39;ve got card components yeah oh but they&#39;re like they&#39;re touching each other we don&#39;t that&#39;s not socially distanced right yeah it&#39;s not secure the way there&#39;s an enjoy okay so how far apart should we or like i think the way that we can spread them out is by using margin margin yeah so margin is like the space around the element see this this is a little cheat sheet you can come over on the side and scroll down in css and remember where the padding goes where the border is and where the margin is so i think we want to add margin something margin let&#39;s just try like how about you pixel how about you right too far apart too good too good how about five a little closer how about like a hundred oh gone forever um you made the scroll to get it all right which one do you think makes most sense um i&#39;m pretty sure what i mean by um it&#39;s too good because that means it&#39;s good okay so which one ten and it is all right so we&#39;re not gonna close it yet so we have three tabs up we have that we have that and that okay so then i almost wonder if we want to have like um we need to like somehow style it when it&#39;s flipped over right so what if instead of writing card component here we just write back meaning that like this is the bat we see the back of the card and then and then we can write the front yeah but front we don&#39;t actually have a way to like flip the card over so we could tap on it and then would show the front with an emoji okay the other thing too is that yeah okay so yeah so how do we hmm how do we want to do this i think we have to keep the state of the card to know which like which way it&#39;s flipped how are we going to store that should we make like something to keep track of how many your score is well if it&#39;s like flipped over or not if you can keep you could keep track of your score but if you get the two if you get the two matching cards then you get a score plus one okay then you know how many times to flip it over and when when you lose one your score gets back to zero do you know how to do that um maybe uh maybe maybe i&#39;m gonna win the flappy game okay flappy so why don&#39;t we make why don&#39;t we make it so that like we have a front and a back and then i think the card needs to have some the idea of like whether or not it&#39;s flipped over okay like okay so we want to have like some state oh also we forgot to put our margin here margin margin 5px right yep so then how do we do state management in react we want to like keep track of whether or not it is flipped over oh my gosh look this one shows how to do tic-tac-toe i think um okay so here it has this like on click thing that has a function that runs that&#39;s kind of cool maybe we should do that let&#39;s try let&#39;s try adding that so on our our div component here on our div in our card component we can add like an on click that calls some function do the function will tap it and then it will make are you telling me what it should do or well i&#39;m i&#39;m i don&#39;t know like i&#39;m i&#39;m kind of saying like what should we do oh wait girls doesn&#39;t look a javascript yeah all right so what i think is going to happen here is that when we click it it should log out to the console that it was flipped so let&#39;s see so if we go to the console flipped flipped flipped you can see the number going up there flipped flipped flipped okay and then i don&#39;t know like does this get past something um so a function the stuff that comes in here is the arguments right yeah and there&#39;s a super special keyword called arguments um so i&#39;m just gonna pass it like that and see see what we get back okay it looks like we got a whole bunch of stuff yeah a bunch of stuff so what is that what is that class and then there&#39;s a symbol is the class is this one itself way too many i don&#39;t know let&#39;s see so maybe this is the card maybe it&#39;s the card i think let&#39;s see what happens so if we console.log card dot um well i think we might want to go upgrade from i don&#39;t know see if we can write the function directly inside the class hmm i think we might want a an actual class react class component here instead of a function component let&#39;s keep looking here so we&#39;ve got that is the render function so this style uses class which extends react component instead of just using functions and then we have a re a constructor that has props and i think this might be the direction we want to go so let&#39;s let&#39;s upgrade this to a class style component remember class it won&#39;t work plucking yeah well yeah that this is why this is exactly why because um okay so now we need to have a function called render that returns this thing and then i guess we could have like uh instructor we probably want a constructor right yeah instructor is how we like initialize the class and i think down the line we&#39;re going to want to give the constructor like others yeah other stuff like um what&#39;s on the card and stuff okay so let&#39;s say um state flipped face up is false right we always all the cards always start face down yeah and then and then we could put face down true right yeah okay so then we say maybe like flip is a function that&#39;s on our react component class and then when we flip the card we can say this dot state dot um what is it again face up face up equals the opposite this dot state dot face up so like if face up is true this exclamation point will flip it and make it false and if face up is false then this exclamation point will flip it and make it true so exclamation point at the front of something like flips it to the other uh truthy value okay no direct mutation of state use set state oh okay so i should say set state maybe um and then face up is how does this work oh i think we just worked it out almost i don&#39;t know i&#39;m not sure maybe hey look i think it worked does that look that look good okay now too so in order to see if it works i think what i what we want to do is like console.log um stuff so we&#39;re saying console.log flipped and then maybe console.log flipping and we can then put out this the current state flipping from this dot state dot face up and then flipped to this dot stay dot face up when you&#39;re doing this like when you&#39;re using these dollar sign things the dollar sign curly right there to do string interpolation that means that we&#39;re going to like make a new string and we&#39;re kind of like combining stuff we have we have to use these special backticks they live kind of up here by the escape sign so we&#39;re making strings but instead of doing quotes we&#39;re using the backtick so that we can do this special string interpolation thing uh okay so let&#39;s see how that works um so if we go back to our react app and click on it oh gosh oh god cannot read property state of undefined ooh okay so the on click the on click handler is taking in a function we&#39;re just passing reference to the function so this dot flip points at this thing but by the time we get into this thing it doesn&#39;t know what this is anymore because the function is no longer bound because when when on click is executing this dot flip it&#39;s calling it function style not method style so when we try to access this it no longer knows what this is so i don&#39;t actually know how folks in react handle this so i&#39;m kind of wondering if we if it&#39;s cool is it cool to just do binding to just say uh this stuff flipped got behind this i don&#39;t know but let&#39;s see if that works uh well it&#39;s not failing refresh it&#39;s not doing anything flipped from true to true flip from false to false true to true okay from false to false that doesn&#39;t make sense oh okay why why is it uh i mean it&#39;s flipping but it&#39;s not flipping the way i expected okay so all right let&#39;s let&#39;s start over so we know they&#39;re face down when we click on it yeah flipped from false to false why is set state supposed to do true to true first right i think it was supposed to say false to true um i wonder if set state is like happening asynchronously or something set state a calling set state from an unclick handler in the squares render method we tell react to re-render that square with this.value okay so is this happening in a different turn of the event loop because when we when we like oh you know what we should do is instead of back we should say front no i think we want to render out this dot face up okay just not state that face up that way no it doesn&#39;t even do anything it doesn&#39;t how do you print stuff out how do we print stuff out and react uh we want to render this thing here this dot state that face up uh no face up right that&#39;s what we called it this doesn&#39;t state that face up this does state that face up okay let&#39;s keep going and keep learning here so we got face up is false let&#39;s not state that squares the value is that okay how do we render state hmm rendering squares we set the state we call on click square.value is that thing i thought i could just like print it out like this no hmm props.value maybe i don&#39;t need this no that doesn&#39;t seem right yeah uh hmm props that on click oh i wonder if we&#39;re going to want to pass this down from the board so because a card when it&#39;s flipped over it knows that it&#39;s flipped over but it doesn&#39;t know what all the other ones are or if the other ones are flipped over so so yeah but that should be totally printing out it&#39;s not state okay so we have this dot state face up is false um let&#39;s see inspect is this actually nothing is printing out is that okay so hmm on the state face up why doesn&#39;t that print out i don&#39;t know uh okay yeah we&#39;re totally learning react here on the fly okay this is good um hmm maybe we need to like actually stringify it or something json.stringify oh there we go all right oh false true false true false words it totally works true false how about it on the other card true false true false true false nice okay so then what we might want to do is say something like if if left over disappear or maybe like this dot state dot flip or face up it&#39;s face up we want to print um front otherwise we want to print it back is that excellent so we can if-else statement oh here&#39;s the back we flip it over it&#39;s the front yes we flip it over it&#39;s the front okay this is cool add the emoji um yeah good good idea so then we want we might want to say something like if this dot state dot face up then i have the emoji yeah then like okay uh let&#39;s see so then we want to say like uh maybe like um that content and then we can say content is equal to the poop emoji okay oh gosh it didn&#39;t work and wow vim thinks it looks like this yellow pile of poop okay oh gosh okay i keep deleting it because it looks like there&#39;s a space after it but there&#39;s not really okay otherwise we want to just say content is we win all right so what&#39;s right so we&#39;re able to flip cards now back back back now we have to um copy this a lot of times to make more cards copy it a lot of times to make more cards okay so i&#39;m thinking that maybe our flip our flip function here um is done we&#39;ve got our content thing maybe we should allow the person who composes the or who creates the card we put in um what we should render when it&#39;s face up what do you think yeah you mean like add different emojis to it yeah yeah yeah i think we should because like right now it&#39;s easy to hard code the poop emoji but poop emoji in practice i think we&#39;re going to want to pass in what what the thing is that we should print out so let&#39;s try to figure out how to do that so how to use props props so props are the thing like the properties of the component so you can like pass in properties on the component when you construct the component so like over here on the board when we say card i think we want to say something like content is equal to and then in here the poop emoji all right so then how do we get at that content let&#39;s see so from the card if we say console.log props not gonna happen hey look at that content is emoji okay so maybe this dot content should be this dot props dot uh content did we call it content i can&#39;t remember i&#39;m pretty sure okay so content all right so let&#39;s see what looks hey it works okay so now here&#39;s the question if we change this from the poop emoji to something else like how about we put let me think of one real quick um okay yeah let&#39;s do some emotional investigation here how about um how about how about a devil emoji the devil emoji this one yeah let&#39;s do ogre yeah ogre ogre emoji uber emoji all right so now if we refresh our page ogre ogre dude we got it it&#39;s so cool okay now we just need to make more cards and more complicated stuff more cards okay let&#39;s see so why don&#39;t we let&#39;s let&#39;s um i think what we want to do is say like what are the possible what are the possible emojis let&#39;s make just like a list how do we do all of them all of them no let&#39;s just start let&#39;s start simple let&#39;s start simple 12 12 okay so all right here we go okay okay const content um maybe contents no how about uh fronts um so here we&#39;re gonna write all the possible fronts so um okay okay so we definitely know there&#39;s a poop emoji right i definitely know and then what other what are their emojis um how about okay um can we go to emoji wait the one next to that was a devil okay you want the purple devil face this one happy or like happy or sad no it&#39;s actually a face with one this one um that one this one yeah okay are you like in a bad mood or something why don&#39;t we okay let&#39;s let&#39;s do like some really um easily distinguishable ones i think brain for sure right well the brain yeah of course okay how about we do a car now a car okay um how about that red one this one yeah simple red car simple red car what else we got how about a bike a bike this one bicycle and then we can do a scooter scooter wait wait is it gonna be easy to tell between a bike and a scooter um no because they&#39;re both blue how about it how about a train you just train right there uh which one right there this one no this one no there&#39;s so many trains oh my gosh this one yeah okay like uh it&#39;s like it&#39;s like the disneyland train right yeah and can hear the monorail monorail no come on let&#39;s go let&#39;s go into other categories here objects um how about teddy bear teddy bear yeah remind me um okay uh all right okay now can we do how many do we need how many more do we need 12. uh okay we need to we definitely need like at least oh actually actually we got a six seven eight so we need a face so can i get can i choose the face pick a face pick a face any face and then i&#39;m gonna pick one how about the how about the raising eyebrow face raising eyebrow face this one yeah that&#39;s why i always give you another one okay oh really yeah okay i think um we definitely need the uh smiley i love you um the i love you you can you can actually choose that first yeah um okay and then how about the heart emoji definitely the heart emoji kind of spread the love one two three all right your turn how about we choose you wanna do a hand you know you can press one of these yeah you&#39;re gonna get two i don&#39;t wanna we definitely need an animal we need at least one animal okay can i choose it how would you say how about we do a mosquito it&#39;s next to the spider this one no this one that&#39;s grass one yeah that&#39;s a mosquito okay all right let&#39;s call that good we&#39;ve got our we&#39;ve got one two three four five six seven eight nine ten eleven we just need one more so then okay just one more all right all right what&#39;s okay i&#39;ll choose it well you can choose another animal okay i&#39;m gonna choose another animal i&#39;m thinking you can choose a nature too do they have ooh skunk yep definitely skunk for sure okay yeah okay so all right so now what we want to do is we want to take this list of fronts and for each of those we want to create two card components and like print them out or like uh render the card component right so down here we want to say something like um fronts.map and then to this thing and actually we can do this outside of the fragment for now uh what am i doing what am i doing okay we we want to do it outside of the fragment because initially we&#39;re just going to like render them all kind of together um so they&#39;re going to be next to each other at the start and then we can kind of like build on that did that not work i don&#39;t know it didn&#39;t work because my all my curlies are all not right here what&#39;s going on all right so we&#39;ve got our oh you know what return because we&#39;re doing like a multi-line yeah sort of arrow function here we need a return statement unexpected parsing error something something something fronts dot map why can&#39;t we do that return oh you know what i probably don&#39;t need these if i&#39;m this high up in the return statement all right okay oh okay now back all right so poop poop why are they going all done oh yeah they&#39;re all they&#39;re all going down we need to make them go like you can make like a grid huh a grid yeah so but real quick can i play that game can you play oh yeah okay do we press reach restart or uh yeah refresh yeah go ahead okay and then scroll up and then [Music] okay ready and okay i&#39;m gonna guess you win okay um okay good memory all right so let&#39;s see our test subjects who okay now we got we got to figure out how to make it a grid so how do we do that do we do a grid statement or something oh that&#39;s interesting i think there&#39;s grid statement i&#39;m pretty sure if you&#39;re not sure how to do it how would you figure it out so actually i don&#39;t know okay well i would probably just google it it should be google how to make it all right so let&#39;s say how to how to make a grid with divs in css maybe just how to make a grid with css right you would know how to ask that right okay so build grid layout with webflow i don&#39;t want to go to some ads so i&#39;m just going to scroll down i&#39;m not a huge fan of w3schools css tricks on the other hand they have some really good content so does mozilla so let&#39;s hang out in css tricks for just a sec ooh what do we got here container so if we use the container class it looks like we can add a display grid so how do we highlight that whole thing and we can get it okay well let&#39;s just play around in our um in the inspector here inspector and then see if we can figure it out so if we make right so what&#39;s going on right now is that we have our header element which has like everything in it right now that we have tester memory and then we are rendering the board so the very first thing i think we want to do is actually like go to the index and then fix this no not the index to app and fix it so the board is outside of the header and then separately i think the board needs to be more than just these card components like i think we need a div or the class name board maybe or something and then you can do like slash div all right one moment one moment one all right i&#39;m gonna take a little bio break grayson&#39;s gonna talk to you for just a second okay all right wanna can you tell us about what you know about css and where you learned it and how you learned it and what you learned okay so so um i learned css so um actually i need to ask that if i can well first of all i learned css from this really cool group or what what app no website oh come on why am i forgetting and i was it&#39;s called css diner um real quick i just i just want to see if um i just want to see if i can search up css okay go ahead okay um this is capital i am c oh it&#39;s not capital on my computer it&#39;s okay just oh some c s s yeah um um yeah it&#39;s one of these so this one yeah we faced our zsa selectors um and then so you have to like get the these things and so enter and like it&#39;s really easy just you can like you like learn ids like over here they have what you need to learn and everything so i&#39;m gonna i know i&#39;ve done this before and it&#39;s really cool so we can delete this now okay i was showing okay good scootch back all right got some new coffee here yeah we&#39;re all set we&#39;re all set to go all right so we want to make it a grid uh oh it&#39;s outside of the header now which makes it way down there looks like the header might have some more stuff min height 100 v h v h what&#39;s vh vh css has so many size things oh my gosh look v min 10 10 px plus 2 v min v min v min i have a i think v what do you think v stands for the um what are some like size things you know about v maybe that means like vertical or something ferocious ferocious min height 10 vh let&#39;s see boom there we go so i think it means like vertical height or something but definitely worth uh exploring all the different critical height i&#39;m pretty sure that&#39;s it you think so i i actually have no idea we could probably look let&#39;s look it up uh vh in css units in their meaning viewport height viewport height okay cool with view mini vw yep viewport minimum viewport maximum all right very cool very cool all right so let&#39;s put um let&#39;s make some uh board css or got css right and then we want to do uh dot board and then we want to do uh what was that css thing display grid so display grid let&#39;s just see if that just magically works um nope didn&#39;t just magically work so magically so display defines the element as a grid container and establishes a new grid for formatting context okay so we say display grid all right so grid template columns grid template rows hmm all right so grid template columns grid template rows but it doesn&#39;t show us what it could actually be oh here we go so this is kind of laying out the grid template columns in the grid template rows repeat okay so in your if your definition contains repeating parts you can use the repeat notation to streamline things [Music] that looks interesting okay what else we got here so template areas grid template areas yep grid area header main sidebar footer okay is this what we really want to do do you think do you think this is what we want to use yes yes yes yes so maybe and yes okay so i think we want like repeating columns right uh let&#39;s just see if we can copy this and then like see if it magically just works okay uh call start yeah i don&#39;t know yeah uh did not didn&#39;t do anything didn&#39;t do anything okay so what else do we need what else do we need here we need like a header or something so first line one line two call for start call start 20 pixels maybe we need to make these bigger let&#39;s make them like 200 pixels 200 000 uh okay let&#39;s inspect did we not oh you know what i think we did did we set our class name to oh we said it&#39;s a lower b oh gosh okay so we weren&#39;t even we weren&#39;t even styling it oh my word look at that it works but we need to make more lines not just two okay so repeat what if these are um 100 pixels wide because i think our cards there we go our cards are 100 pixels wide um maybe we need them 110 though so they separate a little bit i was thinking if we were p4 does that give us more no 3p 5. no hmm okay so if we go back to the board class here and play around in the editor why isn&#39;t that giving us more hmm okay so let&#39;s let&#39;s come back here and see if we can keep figuring this out so we um okay so let&#39;s let&#39;s let&#39;s read a little bit more carefully what this thing does all right so track size and list name this can be a length percentage or a fraction of the free space line name and arbitrary name of your choosing all right so when you leave an empty space between the track values the grid lines are automatically assigned positive and negative numbers so grid template columns and rows i guess you could use uh percent here i&#39;m trying to think about how we might do this with multiple different board sizes so hmm maybe what are you thinking well what do you mean well actually i wasn&#39;t hearing i was just checking the time oh you weren&#39;t paying attention okay all right sure maybe we maybe there&#39;s an easier way to do this maybe there&#39;s an easier way how to make divs next to each other sure it&#39;s in an um way all right let&#39;s see leave next to each other place two divs next to each other voice two days next to each other okay so that wasn&#39;t super helpful i think they&#39;re just gonna say use float left let&#39;s try let&#39;s just try that for now it&#39;s not as fun as grid but it&#39;ll get us going i think float left let&#39;s see boom look at that yeah can we you&#39;re right okay so so how do we um how are we going to do that how do we kind of like mix it up real quick can you scroll down i saw there was one by itself one dangling down there by itself because it&#39;s five wide and five is odd [Music] so so maybe we need to like see if we make it smaller and smaller this is good because then it&#39;s kind of like uh next to each other well so what are what are the tools that you know for making stuff not next to each other or not not next to each other but like what do you know from scratch that can kind of like mix everything up or how do you just pick one then scratch yeah in scratch and scratch you can scratch scratch you can get a block that is like moved 90 degrees or mm-hmm or you could you could tell a position to glide to or a position to go to right away so do you remember yesterday you were making you were playing around with flappy birds and then every time you hit one of the polls what happened well you fell down because you because it ended and then it changed didn&#39;t it change the background to something that&#39;s what i did okay so yeah what did what what cards did you or what blocks did you use for that i used way a lot i had to use pretty much more than ten okay but there&#39;s one that starts with an r that i&#39;m thinking of ran random random yeah can we use random and then like put them in like random spots like i think it might be easy or might be hard okay so i&#39;m kind of thinking that we want to just make a list of cards and then we just shuffle the cards how about that okay so let&#39;s make a list of cards so then we can say like and then they actually want to add an animation to shop equals front map f f equal and then and then you go to we want we really kind of want like two f&#39;s f comma f f and then is there flatten so like what i&#39;m trying to do is in here right we have we have a list so we have our list with the square bracket so we&#39;re using the square brackets to make a list of fronts right this is all of our fronts so i can&#39;t access it like that but if i say um fronts is equal to a b c right oops then i want to be able to shuffle these fronts dot shuffle nope that&#39;s available in ruby but not in javascript how about front dot um sort and then you can pass in like x y and then math.random um that doesn&#39;t do it so um i think sort is expecting a number um above or below so what is math.random give us that&#39;s not random give us random numbers yeah so it gives us numbers between 1 and 0 right so if i do math.random minus 0.5 is that going to do it hey look at that oh shuffling it&#39;s tripling and now it&#39;s let&#39;s see if it will work okay so history well okay and then we need to like figure out how to flatten how to flatten with uh wait no we can just do this we can do fronts um once we do fronts plus fronts i think that might work right so if we have but it might actually like a equals or what were we playing with before yeah fronts right now okay so fronts plus fronts oh no it doesn&#39;t work fronts.concat fronts okay there we go so front.com okay so this will give us doubles and then we want to sort them dot sort and we just wanted to do math.random minus are you okay dude i&#39;m just yawning a lot you need to you need a nap or something no no are you sure are you sure i i i think it&#39;s just because i&#39;m in here for a long time okay uh no value value yeah see all right oh didn&#39;t didn&#39;t work didn&#39;t work why didn&#39;t it work sword math cat okay do we have what&#39;s on here um oh there&#39;s a poop down here there&#39;s two poops at the top and two two poops at the in a poop at the bottom uh oh oh i think i think you just made more all right let&#39;s see we have way too many cards way too many cards no i could finish that is fronts can cap fronts and then sort randomly what okay so it looks like it won&#39;t do any anything else there&#39;s more skunks and let&#39;s go with one person bicycle&#39;s in mine in the world is happening let&#39;s see if we can log out the deck and just see what&#39;s going on here logic deck oh it&#39;s repeating them yeah so the deck is in the right order like the deck is in a random order correctly and as expected oh you do you see what we&#39;re doing no we&#39;re rendering the card to the same value twice so we need to just render one of those because the deck is already shuffled and has already the duplicates oh there we go it&#39;s trey what&#39;s right um all right ooh mosquito oh oh gosh you know what what&#39;s next that we have to figure out i think we have to figure out like you can&#39;t you shouldn&#39;t be able to just like keep going yeah right like if you go if you click one and then you click another one they&#39;re not the same they should both flip back over yeah that&#39;s what i wanted i wanted that animation and then um so like we can add if both the same cards yeah um make cards disappear else if if it&#39;s false then then put the cards back over the back okay yeah i like that idea and can i play real quick okay okay all right so refresh all right you&#39;re going to give it a whirl give it a whirl okay okay okay this one ah i knew it okay all right uh let&#39;s see all right so i think what we might want to do too is just like comment out some of these so that we just work with two for now so that we know um so it&#39;s easier to it&#39;s easier to like test it&#39;s easier to test okay let&#39;s also make it so that when the card is flipped over we can do like dot card dot uh float face up yeah preset face up face up pretty soon it&#39;s well i think like this so if it&#39;s face up we want to change the color right yeah face didn&#39;t we wanted to still play around with it oh no we lost our color we caught color color.adobe.com we wanted to play with this color right so it was in the i i i&#39;m a number okay you know you just you just hit enter and then you can say set base color and then you can say monochromatic there it is okay i noticed you accidentally deleted it okay yeah and then when the card is face up we actually want to apply that class to the thing so we want to say something like if if yeah if this thing is how do we do this so let&#39;s look up how to apply it yeah by class to react component conditionally okay people just doing this in line are they um class name okay yep so they&#39;re just doing like uh something something yeah that&#39;s okay card and then in here then we can use string interpolation say something like if or like this dot state dot face up and if so then we want to face up otherwise nothing and it might not work if there&#39;s nothing let&#39;s see if it will work all right let&#39;s see react reactor [Music] clear no okay so the same cause we only have two yeah let&#39;s see if the um okay so it is applying the right class there face dash up um card face dash up oh you know what we changed the color of the border but it&#39;s so faint you can&#39;t actually see all right we didn&#39;t change the background color so that&#39;s the one we want to change right to [Music] uh to this thing yeah okay all right so now oh it kind of works back front front front front nice yay okay so that&#39;s working no that&#39;s right and all right what do we want to do now i forget where are we at we want to make an animation for shuffling an animation for shuffling is that the next step oh let&#39;s make it so that if you if you flip two over that are the same then they stay flipped over that&#39;s what i was talking about if blah blah blah else but okay yeah so this is the part where it gets a little tricky right because the board needs from the card itself we don&#39;t know what the previously flipped over card was so we have to figure out what is what was the card that was just flipped over what is its content and is the second card yeah so i think we want to do it from [Music] the board yeah like like instead of flipping so when we flip we&#39;re setting the state to face up right and okay so let&#39;s see if there&#39;s a way to like bubble up maybe we should be setting that as a prop hmm how to let&#39;s see um lifting state up so [Music] yeah yeah i think the state needs to be set by the parent because when you if you let&#39;s say you flip a card over yes and then you flip another card over but it was different we need the board to be able to flip the first card back over so i think we need to pass the state in from the props right props dot face up okay so then from the board we need to pass in by default when we render we need to pass in face up is equal to face up um [Music] and i think we need to also move the card flip up there too uh do we not want the comments anymore at the comments are we gonna unleash those when we&#39;re done we&#39;re gonna unleash them unleash them out of nowhere extends uh react component so then we wanna say something like trigger let&#39;s just dump all this in a render function for now and make sure that we didn&#39;t break stuff ah we broke stuff okay um i think we might want to keep track like that like okay so face up is not defined react component is not defined react dot component is that it face up is not defined search keywords okay so that i get it okay i get it i get it yeah so um [Music] yeah so instead of just having the deck be the um the instance of the thing i think we need to like actually create maybe some concept of what a i don&#39;t know let&#39;s see so this deck needs to be the fronts but it also needs to be i think um a some pairing of the status of whether or not it&#39;s flipped face up so let&#39;s return like the content which is f and then face up which is false okay so then if we come back over here nope that&#39;s still failing face up is not face up so then we do like f dot face up that&#39;s the part that&#39;s more content okay so what&#39;s going on here must call super in the thingy okay so super constructive why why do you see super super means like call my parent um so super is saying when you&#39;re constructing an instance of the board also construct an instance of the react component and pass up the stuff that needs to be passed up so card.render can&#39;t read property bind of undefined yes because flip is now in a different spot so uh flip is it&#39;s not flip that fine no yeah this stuff flip maybe okay and then we go back to the card and we no longer want the card to know how to flip things right so we have to then i think right oh after so we have to do that and then like breaking new area and then okay let&#39;s see okay so clicking flips doesn&#39;t do anything anymore so we&#39;re flipping from the board what&#39;s this saying useless constructor okay yeah i think we&#39;re going to want to move like some of this fronts business into the constructor eventually but for now i was hoping to get away with that okay so card.flip is going to call this.flip um do folks do this they i think they&#39;re just writing them like in line with arrow functions maybe they&#39;re doing it like this so you say like uh this dot flip but i think we also need to like console.log again flipping all right click let&#39;s go to the console click nope each child should have a unique key prop that&#39;s interesting um all right so what have we got now we want to set we&#39;re trying to call flip it&#39;s not calling it why isn&#39;t it calling it that&#39;s why i was oh this is this is like on no flip yeah okay okay okay so so now flip is a prop that we need to pass down into the card component and the prop we say on click this dot props dot flip like that okay cool so all right good good good good it didn&#39;t work it it didn&#39;t you&#39;re right because instead of set state we need to set the state for that specific card so this is going to get a little tricky but that&#39;s okay so we&#39;re going to move the we&#39;re going to move all this business up here into the constructor because we want um the state i think we want the state to be the deck right uh so how do we set the state here [Music] or how did we do it in the card it&#39;s not state equals the thingy okay so this dot state equals deck deck thicker cards yeah okay and then when we render we&#39;re going through this.state.deck okay so this doesn&#39;t work we&#39;re not flipping flipping flipping okay so we&#39;re flipping and in addition to flipping we want to make sure that we&#39;re setting the face up value for the deck so now we need to do something here with this.deck right and we kind of need to know like what index in the deck is being sold oh yeah just that state that deck right okay cool so it&#39;s now we&#39;re printing out the state of the deck that&#39;s good okay but now how will we flip the cards oh no okay good i just want to make sure that it was random so yeah in order to flip over the card we have to find which card was clicked and then yeah how we&#39;re going to find it in the file statement i think we might need to give each card maybe like an index or something what do you think yeah yeah okay so we&#39;re rendering we&#39;re rendering the card here we&#39;re giving it the flip function from the board to call and then we&#39;re giving it the content and we&#39;re giving it face up so as long as the order of the deck doesn&#39;t change after we start the game i think that&#39;s all right and we really don&#39;t want that right we have some we have some talks oh yeah hey coder diaz uh i&#39;m not i&#39;m not using vs code i&#39;m using um this is vim and the theme i&#39;m using uh i can&#39;t remember let&#39;s see so i kind of just like made up some colors in my color profile so in my personal profile under colors i set a bunch of colors in in item and then let&#39;s see what&#39;s my vim rc say color yeah so my color scheme is this uh sm yck so i&#39;m using this color scheme inside of them yeah thanks for the question hopefully that&#39;s helpful uh okay so we we&#39;re flipping we&#39;ve got our content we also need to um pass the index into the deck the index is like what what card it is in the text oh yeah one of the messages didn&#39;t work it&#39;s okay periscope didn&#39;t get your comment it was filtered periscope filters anything that looks like spam it doesn&#39;t look like spam it&#39;s like just a normal message but whatever all right so uh i think map let&#39;s see so uh mozilla what was he laughing no i actually want mbn uh we want to know firefox map uh yes we want to know if uh map if the second argument to map is um hey didn&#39;t we use this first um could you head me yeah so it says index let&#39;s see so current value index and the array okay cool so i i should be the index into the deck so we want to say this dot flip i okay so when the when the button the idea is that like when the buttons click we&#39;re going to call flip and tell flip which get which card to flip over in the deck so if we give it i as like the card number yeah then when we um then when we flip it we&#39;ll know like which which one to flip over so zero that&#39;s right one two and three okay cool so now we need to index into the deck i don&#39;t know if this is going to work because of this whole set state thing so i think we can&#39;t just say like this dot state dot deck at i dot face up equals the opposite of that right being this dot state dot deck at i dot face up i think we just real we just learned that we can&#39;t do this because of that whole set state thing so let&#39;s what yeah see it says uh you set state down here it&#39;s telling us you set state so we need to use set state and this is going to be kind of tricky because we&#39;re trying to set the state of something in an array so we need to do this dot set state and we need to set the deck and the deck should be the same exact deck but we want to modify one of the elements so we need to almost say like this dot state dot deck dot map and if the index in the deck is the one that we care about and we&#39;re going to change it if i oh yeah i guess we can&#39;t use i uh card idx so if i is equal to the card index then we want to do something else we want to just return f okay so this is getting kind of complex huh uh all right so we want to return f our content is f.content and face up is bang f face up that might be what we want to do i don&#39;t know come back over here refresh click click click click does nothing all right so console.log uh this dot state dot deck i or at a what is it no it&#39;s not an i it&#39;s at a card idx see yeah okay oh it&#39;s not it&#39;s not switching it it&#39;s not switching it wait yeah it is switching it it is switching it okay but it&#39;s not passing it down why isn&#39;t it passing it down dot map okay so what&#39;s going on now right so we&#39;re iterating over the deck and we&#39;re printing all this business out [Music] so when we flip this over right we click on it and i&#39;m pretty sure this is because of that whole state thing where no we just talked about or we just learned about right like face up okay so it should be face up true okay so now i think it is passing down face up but we&#39;re probably not using that right in the card i think we have a certain spot or maybe oh because we&#39;re uh i think maybe instead of using this we don&#39;t want to use this i think we might want to just use props directly instead of using it from the constructor um it&#39;s that props that face up and then there&#39;s like another face up over here it doesn&#39;t work yeah okay let&#39;s see oh they&#39;re good too oh hey it&#39;s flipping okay can we get all the other emojis out and test my room well hold on let&#39;s see hold on hold on hold on hold on hold on hold on hold on hold on okay we&#39;ll need to do a lot more other things yeah all right so we&#39;re getting closer though right like uh we&#39;ve got here all right let&#39;s test your memory let&#39;s test it out let&#39;s test it out all right here you go first me then you okay see how do you pick this one i&#39;m pretty oh my gosh okay okay try again again okay car where&#39;s the other car right here don&#39;t understand brain want okay my turn so i guess we could play it like manual flip it back over and then try try to keep going so uh all right so bicycle and ah poop emoji all right you&#39;re turning your head your turn okay uh let&#39;s see go oh brain okay and poop all right all right all right i know i know you&#39;re gonna do it yeah okay uh all right so yes we&#39;re getting closer we&#39;re getting closer let&#39;s um let&#39;s make it in brain yeah so let&#39;s make it now so that when it flips um when you flip two over and they&#39;re not the same they flip back over yeah after after like a few seconds yeah after a few seconds maybe three seconds three two one okay all right so how do we do that how do we do that um we have to like make a timer and actually dad we forgot to delete the other things put them back in but all of them well now we want to work with just two for now so that we can keep it easy we want to keep the game easy right okay let&#39;s make a three all right so what we want to do is after you flip a card we&#39;re going to start it or if it was correct we want to lock it in if it was not correct we want to start a timer and then when the timer expires we want to flip both of those cards back over right so if we go if we go to the board in the board i think we need to keep track of like first card flipped yeah or something so like first card and then um initially we&#39;ll just start out with undefined because no no there was no first card picked so then when we flip um we want we also want to say something like uh if this.state.firstcard is null then we want to set this.state.first card is equal to card idx right okay so then or no we can&#39;t we can&#39;t do it that way we have to use set state yes set state and first card is equal to this card index thing okay all right so then we&#39;ve got the first card all right so is the first card actually being set this dot state dot first card all right oh i flip back over first card is zero that&#39;s right okay yeah first card is still zero that&#39;s right okay so that&#39;s because this is we&#39;re clicking again now it&#39;s the second card and now we can check if they&#39;re the same so uh if first card was not null then now we want to check the content yeah so then we&#39;re going to say like first card first card content this is a variable and that&#39;s going to be this dot state dot deck at card idx right and then we want to say const second card content is this dot state dot deck oh wait no this is at um this dot spade dot first card and then this is going to be card idx so if we do if we if we already had a first card then we&#39;re gonna grab its content and the second card content um first card content oh no we also so this is actually yeah so content all right so first card content second unexpected token expected okay so first no it didn&#39;t oh right yeah okay good okay so now see at the bottom it&#39;s console logging the first card content and the second card content and now we can say like if they&#39;re the same so if first card content is the same as the second card content then we want to um we want to console.log same and then otherwise we want to console different and then maybe we can just like put in what they were uh first card content is not equal second card content all right you almost ready almost ready to beat your butt take it for a whirl all right so here we go okay we got a ogre and what do you think oh okay so it says they&#39;re different all right so if they&#39;re different that&#39;s right we got it right okay so let&#39;s see if we can get it let&#39;s see if we can get it um get it going here so poop emoji oh okay so you can see it&#39;s kind of hard to test out all right so let&#39;s try again all right poop emoji uh okay and don&#39;t ogre poof emoji emoji no hold on we&#39;re gonna try to try to get it so they&#39;re the same oh my gosh ah be the same that&#39;s why you shouldn&#39;t restart it so many times are they always gonna be different come on yeah they can&#39;t always be different let&#39;s just hope for the best oh my gosh what are the chances math.random what are you doing to me what are the chances okay hold on we&#39;re gonna cheat we&#39;re just cheating let&#39;s console log the deck in the beginning so that we know what it looks like console.log deck all right all right so ogre poop ogre so ogre nope mr okay so now we should get a console log same all right good so if it&#39;s the same we&#39;re going to lock it in and if they&#39;re different we want to set a timer and then flip it back over right yeah yeah okay so let&#39;s do that so if they&#39;re different then we want to do a set timeout and then we pass this a function that will execute after some amount of milliseconds you know what milliseconds are milliseconds are smaller seconds and seconds yeah so smaller a smaller amount of time than seconds okay so we&#39;re going to do a set timeout and then what we want to do is we need to like flip them both back over so this set state thing i almost wonder if we want to like extract this into a function where we pass in the state that we want to set that card to so let&#39;s do that let&#39;s say like um flip or like flip um card two or something uh and then it&#39;s going to be like the card index and then the new state uh face up cool and then down here instead of this all this business we can just call this dot our new function this dot flip flip card to and then we can pass in the card idx and oh gosh so this dot state dot deck at card no yeah okay so we want to do the opposite of what it is now so bang this dot state that card dot okay now face up okay so that should flip it back over once we have our logic here all right so let&#39;s try this out click poop emoji okay one two three oh we didn&#39;t actually do it okay all right we did we did the timer set timeout but it doesn&#39;t have any content inside the function so we want to set we want to flip them both back over so we want to do like this dot flip card to um and then we want to be false for both of them um but the the first so we&#39;re gonna do like this dot state that first card because that&#39;s going to be the index of the first card and then we want to do what do you do card idx because we want to flip both cards back over so this one the first one&#39;s going to flip the first card back over the second one&#39;s gonna flip the other card back over all right let&#39;s see if it works so can i play i never got hold on okay one two three flip back over those are the same flip back over this is the same oh they&#39;re the same okay they&#39;re not supposed to flip back over okay all right so all right flip back over one three two one it worked okay all right here we go okay so we&#39;ve got it flipping back over that&#39;s great so after three seconds i never forgot okay yeah yeah you could you can&#39;t get more all right fine okay okay you want to play it&#39;s actually almost working i get it okay all right we&#39;re gonna put three more in okay here you are let&#39;s see if i can test my all right let&#39;s see test your memory test your memory so we&#39;ve got a poop emoji what are the chances oh you know what you know what&#39;s happening this is good we have a bug we have a bug they&#39;re flipping no matter what see look at this um um three two one oh we&#39;re getting same down here too but it&#39;s not actually the same okay so what&#39;s happening is it&#39;s the front or the first card is never being reset so and so it&#39;s all it&#39;s it&#39;s flipping itself over to show everyone i&#39;m right here yeah so after we like okay so we&#39;re checking if the first card is null if it is then we&#39;re setting it and we&#39;re keeping track of it otherwise we&#39;re doing all this other business and so if the first card was set then we know for sure we&#39;re doing the second card and after we&#39;re done with whatever business about the second card we need to do we need to clear out the first card um hey easy yeah this is our first project that we&#39;re streaming but we&#39;ve yeah i mean this is the first big project we&#39;re doing together but we&#39;ve done a lot of stuff that we haven&#39;t uh recorded or shared so um yeah so we&#39;re just kind of like learning learning as we go and we&#39;re hoping to share some more so yeah uh okay so let&#39;s see if if the cards are the same we want to just reset um first card back to null right if the cards are different then we don&#39;t want to set the curt first card back to null yet because we need to flip it back over after we&#39;re done flipping it back over then we can set it back so let&#39;s see if this works so uh oh gosh i&#39;m not gonna be able to figure that out let&#39;s see okay and he&#39;s just simple i need it simple just two kinds of emojis here okay they&#39;re the same locks in place and dude they&#39;re the different they&#39;re different or no the same they&#39;re the same again they lock in place they don&#39;t refresh okay refresh okay oh okay they&#39;re different three two one they flip back over and then if i do this one and this one oh they&#39;re different again three two one nine this one and this one they&#39;re the same they shouldn&#39;t flip back over good don&#39;t okay good all right uh what do you what do you think is next what should we do i think it&#39;s like kind of working right yeah i have a feeling we have another bug though actually there&#39;s a whole bunch of bugs and error cases that we&#39;re not handling like watch this you can do like the same card twice and then you get same but it doesn&#39;t stay there because it flipped back over so that kind of takes a turn i think we should make it so that like if you have a card that&#39;s flipped over you have to pick a different different card and if you get it if you get it right then it just locks on there all right so flip to maybe um flip we should check and see like if you&#39;ve already flipped the first card over or no if this is the first card then um maybe we need to check if it&#39;s the first card then you can&#39;t click a card that&#39;s already been flipped over if it&#39;s yeah what do you think so we could just save that for later let&#39;s just save for later okay so we&#39;ll kill this we&#39;ll kill this um all right so this is kind of working three two one three two one oh gosh what are you doing okay oh but you can still pick cards yeah i think if you click during this time this timer then you also kind of get um there&#39;s also like little bugs all right whatever that&#39;s fine uh instead of like fixing all the bugs why don&#39;t we make it like super fun and different yeah you could add the shufflings like well i was thinking maybe we should make it so there&#39;s like a flip animation so the card flips over okay so let&#39;s do that so how uh how to animate any means in css d-axis uh rotation yes just rotation closed uh with css um all right see ya let&#39;s see so how to animate flipping a card in css create a flip card with css oh that&#39;s what we want right there right john okay so flip card back all right so we&#39;ve got perspective we&#39;ve got transform here we go transition transform all right preserve 3d okay so transform uh all right let&#39;s try to figure this out so transform do a horizontal flip when you move the mouse over the thing so i don&#39;t know let&#39;s just give it a shot so if we go to card and then maybe we can i think i don&#39;t know i remember exactly how this works uh transition okay this i think you want to apply transition to the top one and transform to the bottom one like remember correctly let&#39;s see it kind of works right yeah all right then they&#39;re both wrong so they&#39;re going to flip back over and then what do you think and then you could try to get it right and let&#39;s see if they&#39;ll fall back over okay yeah yeah so if you do [Music] then they should just stay there maybe okay i think that&#39;s a pretty good addition should we make it i think like the other thing too is that instead of back oh gosh instead of back maybe we should just take that off just take the word off um you just make it press empty yeah yeah can we make the emoji bigger let&#39;s see that&#39;s what i wanted a giant emoji yeah a giant monster protein all right so then how do we make it font size or size i don&#39;t know 3 em or something oh oh gosh okay there we go and then we can do like margin or like uh padding padding padding pen 10 px or something um let&#39;s restart see if it no what&#39;s going on here inspect inspector poop emoji all right so with this thing we wanted to be padding oh did that not apply maybe i just didn&#39;t save or something see okay yeah so that&#39;s kind of working padding let&#39;s see oh no you know what padding is not doing what i expected wanted to do yeah like i think we just want padding top or something there we go actually actually so good now i&#39;m scared padding top 27 no let&#39;s do padding top 30. we&#39;re playing together okay here we go here we go look at that dang it looks so nice all right this is so cool um okay can can we test each other with the stuff let&#39;s see are there any other features we want to add um i want to have add a shuffling shuffling animation shuffling animation okay before those cards pop up all right i&#39;m thinking we saved that for later yeah but i&#39;m also with the show yeah different episode different episode all right let&#39;s yes okay all right let&#39;s see okay all right here we go uh you want to drive or you just oh me i go first okay all right let&#39;s see here uh all right oh train and uh ogre okay train and ogre wait for it okay okay ooh poop emoji right off the bat ooh mosquito okay all right so let&#39;s play bicycle all day i love you okay bicycle i love you well that&#39;s actually yeah it&#39;s actually that&#39;s cool i love you i choose um okay race eyebrow emoji train emoji oh no all right all right train emoji train emoji yes okay we have no way of keeping score so i&#39;m just gonna write down my score cj one dad dad got one um if you&#39;re watching this later and you wanna like follow more uh games like this we will be recording them uh and streaming them periodically but you can follow us on um yeah on twitch or on youtube so we will do this just for fun oh no um oh i missed it okay i&#39;m pretty sure uh yeah or like uh on twitter i&#39;d be totally happy to chat and hang out um at see jeff dev as it shows there you go on the handle thing also grayson has a channel too where he does um yeah tell us about your channel actually my channel is going to have minecraft but just we don&#39;t know how to do it um you don&#39;t know how to do what there it is remind me where the mosquito is all right that has two points okay okay all right and so me uh me i also have lego builds huh oh yeah lego builds ooh car okay they both roll so it makes no sense okay let&#39;s see here bicycle bicycle yeah nice oh wait do i get to go again that&#39;s what i wanted okay i get to go again all right brain heart okay all right uh brain heart greenheart oh nice your turn okay you got one i&#39;m pretty sure it&#39;s right here skunk oh okay so sad devil and then skunk all right so let&#39;s see no that&#39;s mad double oh mad devil and then it&#39;s gone rain and car oh gosh oh no oh no yeah double car okay all right you&#39;re at three points okay oh brain four points oh ogre and skunk okay we&#39;re never going to find the other ogre let&#39;s see heart uh heart nice okay okay see what i got what i got oh poop emoji [Music] oh okay oh i think i know where it is okay here nope that&#39;s i love you wait did you what&#39;s going on devil devil okay dad gets a point a little point for dad all right and i don&#39;t think we&#39;ve seen that one yeah we&#39;ve never seen that i wonder if it&#39;s down here at the end you think so oh teddy bear we don&#39;t like that okay poop emoji poop emoji okay nice nice nice oh yeah you get a point okay um also the code for this episode we&#39;ll put on uh we&#39;ll put on github right yeah and then we&#39;ll just like keep iterating on it okay dad gets a point okay all right i think we&#39;re tied ooh ogre ogre no longer tied teddy bear teddy bear champion all right all right okay uh all right should we let&#39;s deploy it let&#39;s deploy it to github oh actually you know what uh we have to do it from your computer oh deploy it to your github send this to github okay we&#39;ll send it to github so let&#39;s uh let&#39;s make it an uh get repo okay so get oh it already was emitted okay okay so [Music] i&#39;ll do it when we go offline because i have to like set up the thing to point to your thing i have to set up get up to point your getup okay sound good dude awesome job was this fun it took almost two hours almost two hours one hour 52 minutes but we we kind of have like a memory game that looks not horrible right not horrible kind of fun but we&#39;re just missing one little spot well no they&#39;re even though i mean it&#39;s a what is one two three four five six seven eight nine nine plus nine is eighteen plus eight in the corner in the corner there&#39;s no card there well that&#39;s because that&#39;s just because of the size like we make it bigger it&#39;s like depends on the size of the screen oh yeah all right there we go isn&#39;t that cool that&#39;s because of the float left css property oh really yeah um all right thank you thanks for watching thanks for your time thanks for watching see you next time we&#39;ll see you next time bye

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