---
title: Last RailsConf, Gameboy Nostalgia, and Platform Risk
slug: last-railsconf-gameboy-nostalgia-and-platform-risk
published_at: 2024-06-10 16:00:00 +0000
updated_at: 2024-11-18 21:17:15 +0000
summary: This week, CJ and Colin talk about content clickbait, Gameboy nostalgia, and the in-vogue topic of AI/LLMs. CJ dives into some cautionary tales around more API integrations and his steps to avoid platform risk while trying to build software at a growing company. Finally, we bid farewell to RailsConf and discuss the market for Ruby/Rails conferences in 2024 and beyond.Colin&#39;s Gameboy nostalgia	a dose of retro gaming	 wifi gameboy cartridge 	right to repair 	Retro Future YouTube	Acquired FM: The Complete History &amp; Strategy of Nintendo 	Analogue Pocket Gen Alpha == Generation AIWizards of the Coast/D&amp;D and AIPlatform Risk when building on APIs	More integrations	API stability	Degrated integrations and deliveryThe RailsConf 2024 FOMO	2024 will be the penultimate conference2025 will be the last RailsConf	Focus on rubyconf and rubygems	Focus on regional conferences	Announcement: A New Era for Ruby Central Events
description: &lt;div&gt;This week, CJ and Colin talk about content clickbait, Gameboy nostalgia, and the in-vogue topic of AI/LLMs. CJ dives into some cautionary tales around more API integrations and his steps to avoid platform risk while trying to build software at a growing company. Finally, we bid farewell to RailsConf and discuss the market for Ruby/Rails conferences in 2024 and beyond.&lt;/div&gt;&lt;ul&gt;&lt;li&gt;Colin&#39;s Gameboy nostalgia&lt;ul&gt;&lt;li&gt;	a dose of retro gaming&lt;/li&gt;&lt;li&gt;	 &lt;a href=\&quot;https://there.oughta.be/a/wifi-game-boy-cartridge\&quot;&gt;wifi gameboy cartridge &lt;/a&gt;&lt;/li&gt;&lt;li&gt;	&lt;a href=\&quot;https://en.wikipedia.org/wiki/Right_to_repair\&quot;&gt;right to repair &lt;/a&gt;&lt;/li&gt;&lt;li&gt;	&lt;a href=\&quot; https://www.youtube.com/@TheRetroFuture\&quot;&gt;Retro Future YouTube&lt;/a&gt;&lt;/li&gt;&lt;li&gt;	&lt;a href=\&quot;https://www.acquired.fm/episodes/nintendo\&quot;&gt;Acquired FM: The Complete History &amp;amp; Strategy of Nintendo &lt;/a&gt;&lt;/li&gt;&lt;li&gt;	&lt;a href=\&quot;https://www.analogue.co/pocket\&quot;&gt;Analogue Pocket&lt;/a&gt;&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;Gen Alpha == Generation AI&lt;/li&gt;&lt;li&gt;Wizards of the Coast/D&amp;amp;D and AI&lt;/li&gt;&lt;li&gt;Platform Risk when building on APIs&lt;ul&gt;&lt;li&gt;	More integrations&lt;/li&gt;&lt;li&gt;	API stability&lt;/li&gt;&lt;li&gt;	Degrated integrations and delivery&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;The RailsConf 2024 FOMO&lt;ul&gt;&lt;li&gt;	2024 will be the penultimate conference&lt;/li&gt;&lt;li&gt;2025 will be the last RailsConf&lt;/li&gt;&lt;li&gt;	Focus on rubyconf and rubygems&lt;/li&gt;&lt;li&gt;	Focus on regional conferences&lt;/li&gt;&lt;li&gt;	Announcement: &lt;a href=\&quot;https://rubycentral.org/news/anewearforrubycentralevents/\&quot;&gt;A New Era for Ruby Central Events&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;
duration: 2839
keywords: []
author: CJ Avilla
co_author: Colin Loretz
url: https://www.cjav.dev/podcasts/last-railsconf-gameboy-nostalgia-and-platform-risk
embed_url: https://share.transistor.fm/e/cc3772b1
share_url: https://share.transistor.fm/s/cc3772b1
image_url: 
podcast_show: Build and Learn
type: podcast_episode
---

# Last RailsConf, Gameboy Nostalgia, and Platform Risk

*Published: June 10, 2024*
*Duration: 2839 seconds*
*Podcast: Build and Learn*

## Listen

[Listen on the web](https://share.transistor.fm/e/cc3772b1)
[Share URL](https://share.transistor.fm/s/cc3772b1)

## Show Notes

&lt;div&gt;This week, CJ and Colin talk about content clickbait, Gameboy nostalgia, and the in-vogue topic of AI/LLMs. CJ dives into some cautionary tales around more API integrations and his steps to avoid platform risk while trying to build software at a growing company. Finally, we bid farewell to RailsConf and discuss the market for Ruby/Rails conferences in 2024 and beyond.&lt;/div&gt;&lt;ul&gt;&lt;li&gt;Colin&#39;s Gameboy nostalgia&lt;ul&gt;&lt;li&gt;	a dose of retro gaming&lt;/li&gt;&lt;li&gt;	 &lt;a href=&quot;https://there.oughta.be/a/wifi-game-boy-cartridge&quot;&gt;wifi gameboy cartridge &lt;/a&gt;&lt;/li&gt;&lt;li&gt;	&lt;a href=&quot;https://en.wikipedia.org/wiki/Right_to_repair&quot;&gt;right to repair &lt;/a&gt;&lt;/li&gt;&lt;li&gt;	&lt;a href=&quot; https://www.youtube.com/@TheRetroFuture&quot;&gt;Retro Future YouTube&lt;/a&gt;&lt;/li&gt;&lt;li&gt;	&lt;a href=&quot;https://www.acquired.fm/episodes/nintendo&quot;&gt;Acquired FM: The Complete History &amp;amp; Strategy of Nintendo &lt;/a&gt;&lt;/li&gt;&lt;li&gt;	&lt;a href=&quot;https://www.analogue.co/pocket&quot;&gt;Analogue Pocket&lt;/a&gt;&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;Gen Alpha == Generation AI&lt;/li&gt;&lt;li&gt;Wizards of the Coast/D&amp;amp;D and AI&lt;/li&gt;&lt;li&gt;Platform Risk when building on APIs&lt;ul&gt;&lt;li&gt;	More integrations&lt;/li&gt;&lt;li&gt;	API stability&lt;/li&gt;&lt;li&gt;	Degrated integrations and delivery&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;The RailsConf 2024 FOMO&lt;ul&gt;&lt;li&gt;	2024 will be the penultimate conference&lt;/li&gt;&lt;li&gt;2025 will be the last RailsConf&lt;/li&gt;&lt;li&gt;	Focus on rubyconf and rubygems&lt;/li&gt;&lt;li&gt;	Focus on regional conferences&lt;/li&gt;&lt;li&gt;	Announcement: &lt;a href=&quot;https://rubycentral.org/news/anewearforrubycentralevents/&quot;&gt;A New Era for Ruby Central Events&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;

## Full Transcript

  

CJ: I&#39;ve heard a lot of this and   I&#39;ve totally seen it in TikTok  content where it&#39;s like create the   curiosity gap by having some upfront  content that&#39;s like, the one tip   to sound amazing in your podcast.  If you don&#39;t know me, my name is CJ   and we&#39;re gonna talk about that, but  Why you should listen to me is because   I&#39;ve been making podcasts for ages  and I have 10, 000 listeners and blah,   blah, blah, and blah, blah, blah.  And like, they draw out the whole   intro and you&#39;re like, just get  to the point and tell me the tip.  And then they finally tell you the tip   and it&#39;s actually like two seconds.  And then they close like the   thing and it&#39;s like, okay got it.  You just want your view times to go up and   you don&#39;t actually want to add value like  immediately or as, as much as possible.  

Colin: I think some of those are   a little clickbaity in audio,  whatever a clickbait audio would be.  The other one that there&#39;s somebody   I&#39;ve found on Twitter or YouTube that  actually is really good at that, where   they analyze why some videos don&#39;t work.  like what hooks work and things   like that without being click baity.  So I&#39;ll see if I can find it   and put it in the show notes,  but yeah, how&#39;s the week going?  

CJ: So we had a pretty crazy weekend.  We flew out to California for my   cousin&#39;s wedding, which was Epic.  It was super fun.  It was held about an   hour South of San Jose.  And It was beautiful.  We had tons of fun the day before.  And then on the day of there&#39;s   just like tons of dancing,  connecting with family, hanging out.  And so yeah, it was a blast.  It was kind of, it was like definitely   very memorable because during the  ceremony, it was just pouring rain   and we&#39;re all outside just in like  ponchos umbrellas getting just   absolutely soaked in the rain.  And it was exciting.  And we did a lot of like burning   the candle at both ends between.  Trips to the airport at 4 a.  m.  and then staying up until one, two in   the morning, like, you know, having fun.  So we definitely are under the   weather and recovering, but yeah,  it&#39;s been, it&#39;s been a good week.  It was tons of fun.  

Colin: Nice.  A little bit of time change in there too.  

CJ: Yes.  Yeah.  Like.  I don&#39;t know if we ever were   jet lagged because we were just  awake the entire weekend, but   yeah, yeah, it was, it was weird.  

Colin: Yeah.  I mean, we were talking   about it a little bit.  I&#39;ve been mostly sticking around home   doing things focused on work stuff.  We talked about conference.  It&#39;s kind of conference season right now.  I was bummed to miss Stripe sessions,   but was able to watch some of that.  Went to the post con, which   I think we talked about.  Last episode, I guess this   is the post post con chat.  That was fun.  And yeah, just back to   focusing on some projects.  I&#39;ve I&#39;m trying to remember what sent me   down this rabbit hole, but I&#39;ve been going  down, this is like tech adjacent this   nostalgia hole of game voice and did you.  Did you own a Game Boy?  Did you play Game Boy?  What&#39;s your Nintendo   journey if you had one?  

CJ: I never had a game boy.  I was very jealous of everyone who had   one and all of my friends had them.  I just like never had, never had   a game boy the acquired podcast.  We, I think we were   learning about Nintendo.  So my kids and I, we listened to this   like several hours long series of a  podcast on about Nintendo and a big   chunk of that was all about game boy.  And afterwards they wanted to   build like an old school game  boy with a raspberry pie and just   like get into it from scratch.  But yeah, curious to hear what   your, what your rabbit hole is.  

Colin: Yeah, I mean, some of it is   that, that, that Raspberry Pi rabbit  hole, but I now own the Game Boy Color   that I had when I was growing up.  So, I had The original Game   Boy which is the big brick.  There&#39;s the Game Boy color that,   or I guess, I think probably Game  Boy pocket might&#39;ve come out first.  But the Game Boy color Game Boy pocket.  So I now own a pocket and a color.  The color is the same, like, it&#39;s the   Atomic Purple transparent one that I had.  And I don&#39;t remember what   happened to, like, my childhood  version of any of these things.  I think we must have either donated   them or put them on eBay or something.  But it is kind of crazy, like,   I&#39;m not interested in a, in a  like flipping mindset in so much   as like more of a collector.  And so I got that Game Boy.  It&#39;s still in the box.  It has been opened and it&#39;s playable   and it&#39;s got some scratches and stuff.  So I, I&#39;m not, I, it&#39;s   nice to have the box.  I&#39;m not going to keep it in the box.  But there&#39;s this whole   world of modding Game Boys.  And taking the batteries out   and putting in rechargeable  USB C ports and IPS screens.  Because the Game Boy Color doesn&#39;t   have a backlight, so you gotta have  like, a little light, you know,   above it, you know, using the little  USB port and things like that.  So you&#39;re modding it to   add those kinds of things.  And I had seen this on Hacker News,   but I found it again, where there was  a physicist in Germany who built a   Game Boy cartridge with Wi Fi in it.  he is able to stream video like live   YouTube videos to the original Game  Boy, not even the Game Boy Color.  It&#39;s pretty crazy.  I think the game that he made, he   ended up making his own cartridge with  Wi Fi that lets you search Wikipedia.  And I mean, it&#39;s the slowest way   possible to view Wikipedia, but  ultimately it turns out that not a   great device for powering a wifi module.  And things like that, but   we&#39;ll put a link to it.  Cause if you&#39;re interested   in electronics, like what was  interesting was that the modern.  Microcontroller could not   keep up with the game boy.  And there&#39;s all sorts of reasons why   and how, and how these, like, I guess  the thing that I&#39;m most excited to just   play with these things is that you can&#39;t  open up an iPhone and like change it.  but with a game boy, like you can   open, like I was watching just videos  of people repairing the cartridges and   they&#39;re opening them up and looking  at, you know, what contracts are   broken and what traces are broken.  And it&#39;s something that you can still fix.  It&#39;s something you can mod.  It&#39;s something you can change.  So just a fun little hobby   thing, not planning on turning  it into anything more than that.  Just kind of collecting a few games,   collecting a few of the game boys  again and, and and playing them.  Cause I also, you Can&#39;t go jump   down like the internet rabbit  hole or anything like that.  It&#39;s just going to be like, you&#39;re on   this one device doing this one thing.  

CJ: It&#39;s, it&#39;s really kind of   refreshing in a way to have a single  purpose device like that for playing.  And also one of the things that I   remember learning from that acquired  podcast was that oftentimes Nintendo.  In order to keep the price or like   the cop, their costs down, they would  use like chips and things that were   older generations just so that they  could like get the cheapest stuff.  So it wasn&#39;t even like.  You know, the chip that came out that   year or whatever, it was like chips that  came out like three years before and   were no longer even being put in stuff.  And that was part of the reason too   why the original one was, I think  it&#39;s just like black and white, right?  Instead of having color is because   they just got like super cheap.  Super cheap screens.  And yeah, I don&#39;t know, kind of   interesting, definitely fun to, fun  to talk about and think about a lot.  I know the kids, I think on their Nintendo   switch, they were able to like install  some game pack that was like a bunch   of old game boy games or something.  And so that was tons of fun.  And we went down memory lane, just   like playing some old school Mario.  And yeah, the kids.  The kids are way, way into it for sure.  And yeah, so Logan like wants to   build one with his Raspberry Pi.  And so he 3d printed like a   bunch of the cartridge parts, but  there&#39;s still like a lot missing.  Like we still need screen.  We still need power supply   and stuff like that.  But  

Colin: I&#39;ll, I&#39;ll share some links to   some things cause there&#39;s, there&#39;s the  pie boy, but I think the pie is not quite   maybe the newer ones are more capable,  but there&#39;s, It&#39;s a crazy world of things.  Like there&#39;s even this thing called   the analog that I&#39;ll post in the  link here, this is like a new   product and it runs game boy games  and this company has like made their   own version of the SNES, but it&#39;s  basically an emulation hardware device.  And so on this thing, you   can play game boy games.  Like with the actual cartridges and   someone of course has hacked it so  that you can run ROMs on it and you   can go ideally, you&#39;re going to be the  way that the ROM market works is that   you can use these devices to take the  cartridges you own and dump the ROM.  And then you legally have your own ROMs.  Obviously there&#39;s an illegal   market of every game out there  that you could probably go get.  But if you want to support   the publishers, right?  Like if you go buy a Game Boy game   today, the Nintendo is not getting a  cent anymore or the game publisher.  It&#39;s, it&#39;s secondhand for the most part.  So so even switch, what you   mentioned is interesting cause.  Some would argue the Switch is, like,   very underpowered as, like, a modern  console compared to PS5 and Xbox,   but they did announce that they&#39;re  releasing, they&#39;re gonna be announcing   the next console in the next fiscal  year, so technically that could be   anywhere between now and next July.  But excited to see what   that&#39;s going to bring.  I&#39;ve actually never, I played   a Switch for like 10 minutes.  I don&#39;t own one it kind of skipped   me over but I think it&#39;s a fun one to  get people into the Nintendo world.  

CJ: Yeah, it&#39;s a perfect happy medium   for kids that are my age because it&#39;s  not a super, super expensive device.  And it is small, it&#39;s portable.  It works great on like the airplane,   but it also can be plugged in.  And that&#39;s like, that&#39;s   its whole pitch, right?  Is that it can be plugged in and used as a   console or it can be this portable thing.  And for us, it works totally great.  We&#39;re, we&#39;re considering getting a   switch light so they can both play at  the same time when we&#39;re on the airplane.  With their own devices or whatever, but   we like this trip, for example, they just  played on their phones the whole time.  And it was, it&#39;s like,   whatever, you know, like  

Colin: I will say that Nintendo   has more creativity in that, where  they&#39;re like, Hey, we have this thing.  Let&#39;s make the pocket and the   pocket light and the switch light.  And if you saw the DS, the very first,   Nintendo game and watch Look was like  a clamshell design with two screens,   but they were these, I&#39;m actually not  sure what they&#39;re called, but the screen   that have like, they light up little  elements that are always on the screen.  So it&#39;s like pre-reg game boy pixels.  But it&#39;s the first consult   to ever introduced.  The directional pad.  And the directional pad has   not changed at all since then.  I mean, now we have.  You know, sticks and joysticks and   stuff like that, but that four corner  d pad has not changed much since then.  And that&#39;s one where I had one of   those, the Donkey Kong Game Watch,  and I don&#39;t know where it went either.  So we&#39;ll see.  I&#39;m hoping I still have it somewhere,   but it may have been lost to time.  

CJ: speaking of old school games,   when we went to this wedding, we  stayed in an Airbnb and in the   garage for the Airbnb, they had a  couple like arcade standup games.  So they had Pac Man and they also had   an old school NBA jams from like 1993.  It was amazing.  It was like the four player standup game   and we all played it for like hours and  hours and just like, you know, he&#39;s on   fire and from downtown, like, just like  the classics, you know, I just remember   having so much fun as a kid playing that.  It&#39;s like only, only   like at friends houses.  Cause we didn&#39;t, yeah, we didn&#39;t have   video games growing up, but it was like  bringing back all the memories and.  It was, yeah, it was super, super cool   to see the kids enjoy that somehow  got like really, they&#39;re really   into like these old school games  and like, I don&#39;t know, they&#39;ve got   their, their new age games too, but  

Colin: I think that&#39;s, it&#39;s a   testament to game mechanics.  Like if it was a good game, then it   probably, it doesn&#39;t need to have  amazing graphics to be good still today.  It&#39;s just, you know, when we see what&#39;s   possible, if you go to try to build one  of those modern games today, you&#39;re going   to find out real fast how hard it is.  And that&#39;s kind of what I&#39;ve been doing   with just like getting into these more,  you know, retro games, cozy games, the   like Stardew Valley type games even to  some extent like Minecraft or is just like   a, it&#39;s so popular, but it&#39;s obviously  not the same graphics that you get in some   of these amazing new games that we get.  

CJ: So does that flow into the stuff   you&#39;re doing with unity right now?  Like, what is that?  

Colin: yeah.  

CJ: So you&#39;re working on like   building your own stuff and  connecting it to the new discord SDKs.  

Colin: Yeah.  So I&#39;ve been trying to figure out all   the different game engines and unity has  been the first one I&#39;m working on, even   though like we have unity games, I&#39;m just  trying to figure out like, how can we   make the developer experience better for  people building unity games on discord?  So right now my, my entire unity   game is just a cube that spins.  And then the next step is going to   be like multiplayer cubes that spin.  And maybe then you&#39;ll be   able to move your cube.  So I&#39;m slowly like doing   literal world building.  But first was just like getting   the communication set up between  not only unity and discord, but   then you also need a backend.  And so unity has a backend   for multiplayer in this one.  I&#39;m using Coliseus, which   is an open source backend.  And it&#39;s just been cool to see, like,   there&#39;s so many of these, like, you  know, we know all these dev tools   like Twilio and SendGrid and all this.  There&#39;s a lot of multiplayer game   backend companies that just do that.  And so they&#39;re doing matchmaking and lobby   creation and servers, like to the edge  for your players so that you can connect,   you know, regions and stuff like that.  So pretty cool stuff.  Mostly trying to use like   the open source thing.  But it&#39;s starting to get into some of the   other ones that are out there as well.  

CJ: Nice.  It&#39;s, it&#39;s so cool to see just like   all the different companies too,  that are coming out in support of   being able to build your own things.  This sort of ties nicely into talking   soon about platform risk and stuff because  you do definitely, as soon as you build   a game that requires like all these third  party integrations or third party things.  I don&#39;t know.  I guess like, are these just off the   shelf libraries that you integrate or  do you have to like pay for a service?  Like, is it, is it like a   SAS product or how does that  

Colin: So like Coliseus, I think they   offer a paid plan but it, I would  call it&#39;s a lot like sidekick, right?  Because when you run it on your   machine, you hit a local host and you  can see the UI much like sidekick.  And when you start a room, the   room shows up in the like admin.  So you can view and you&#39;re doing   your sessions and like joining  rooms and who&#39;s in each room,   reconnecting, things like that.  So.  Coliseus is super awesome as like, I   would not, I don&#39;t know what powers that  I have not dug into it, but I would not   be surprised if it&#39;s, you know, this  like Redis backed you know, JavaScript   thing that you can just make calls to.  And then there&#39;s a unity package for   it so that from unity, you&#39;re able to  connect to the room and the discord   adds another layer of complexity  is that we need to tell you that   someone joins your game, right?  So someone from discord joined your game.  Okay.  And unity, we want to.  Then say, actually join the game in   unity so that you spawn into the world  or however your game is going to work.  So there&#39;s probably simpler   games to make like tic tac toe is  probably a simpler thing because   you&#39;re not moving through a world.  But maybe I&#39;ll, maybe I&#39;ll play around   with something like that, but yeah, I  mean, those kinds of things are cool.  Then there&#39;s these like   really higher end paid for.  I&#39;m sure AWS has.  A service in their list of services for   this, that you can obviously spend as  much money as you want, but then you&#39;re   going to have that lock in, like you were  talking about and even choosing unity is   some cases is going to be some lock in  because it&#39;s, you can&#39;t really move your   game out of unity once you&#39;re in unity.  

CJ: Yeah, that definitely seems like more   of like a framework choice too, right?  Instead of like, I don&#39;t know,   being beholden to platform.  Or maybe I, I wonder if   I&#39;m misunderstanding this,  but it&#39;s, I, I don&#39;t know.  Assume that when you use unity, you sort   of download some SDK, you write a bunch of  C sharp, and then you can like build and   distribute your own game without having  to like work with unity after that point.  

Colin: I think that&#39;s where recent   controversies have popped up.  There&#39;s a lot of license, this is   like over a year ago, but they had  updated their licenses and you know,   I&#39;m using the free indie, like cannot  make over a certain amount of money.  Once you start making over a certain   amount of money and I could be getting  this wrong, I do not work for unity, but   there, there are licenses, there are plans  there, There is a, I&#39;m not sure if it&#39;s   like a phoning home mechanism or how they  track this, but there&#39;s very much, yeah.  Unity personal is free.  Then it looks like you start   getting into more tools and things  that start to cost per month.  And it gets you the editor cause   you can&#39;t, I&#39;m sure maybe you  probably could build a game without   the editor if you had just the  code, but it&#39;s going to be painful.  Like the editor does do a lot.  

CJ: right.  Well, yeah, that&#39;s man, everyone   wants their chunk of flesh, huh?  That&#39;s all right.  I get it.  I get it.  

Colin: Fufufufu.  

CJ: have gotten back on a D and D kick and   Grayson has been doing tons of research  about how to become like a dungeon master.  And one of the things that he, so I, I   play with them maybe for a few hours,  every few months just to like, you   know, get in, get in a game or whatever.  And.  Every time he just gets way,   way better at being a DM.  And I&#39;ve never played with like a proper   group or anything, but on this most recent  round, he went and used LLMs to describe   rooms to help him build out his map.  Because like we were going to play   on the weekend and I only told him  like, Oh yeah, let&#39;s, let&#39;s like   schedule something on Saturday to play.  And he was like, Oh my gosh, I   have to like prepare the whole  campaign between like, You know,   Wednesday night and Saturday.  And so he&#39;s like, he built out   a map that had 30 rooms in it.  And then he went and used like   the Grammarly built in LLM.  I don&#39;t even know like which one it is,   but some sort of thing to like describe  the rooms and then he was rolling dice   and using his textbook to like, figure  out who we were going to battle against.  And it was tons of fun.  And.  Like that sort of inspired my other   son to want to start digging into  like, what if we built like an AI   DM or some like AI assisted features  for DMing where like they would just   help you like flesh out the campaign.  Cause at this point they want to pick   a few things and like customize and  be creative in like certain ways.  But they also They want   it to be super easy.  And so one example is they had two   friends come over one day to play.  And those two friends had   never created a character.  And so they&#39;re like, Oh, no, no, I   have to like sit down and it&#39;s going  to take me like four hours to write out   the whole backstory of the character.  And they&#39;re doing this   all in like pen and paper.  And so I&#39;m like, Oh, man, Would be   nice if you could just say like, Hey,  new friend who wants to play this?  Like, let&#39;s just generate   a new character for you.  And like, you can use that for a   couple of days and then the more  you get into it, then you can   start like customizing your stuff.  So yeah, they want to build these   like AI tools, which is really wild.  And then they&#39;ll go and ask   like, Go and ask Chachi VT.  How would I build a AIDM?  And then Chachi VT tells him like, step   by step, like, here&#39;s how you would do it.  And like, Oh, there&#39;s no LLM.  That&#39;s, you know perfectly going to   work for D and D five E or whatever.  So you&#39;ll have to like fine tune it   and train it this way and whatever.  I&#39;m like my nine year old&#39;s coming   in asking me how to like fine tune an  LLM so that it plays D and D with him.  I&#39;m like, this is a wild,   wild time to be alive.  

Colin: I don&#39;t know what generation they   fall into, but I was listening to another  podcast where they were talking about how   like very much we, we were the youngest  users of the internet when it first   came out and your kids are the youngest  users of AI as it&#39;s kind of coming up.  And so like gen alpha is also   kind of being teased as like  gen AI where they will not know.  anything but a world that had these tools.  What you&#39;re talking about also gets into   the controversies around wizards of the  coast and D and D, which is should there   be a model trained on all D and D stuff?  And if so, who has the license to do that?  Arguably wizards will sue anyone   out of existence that, that uses it.  There is the SRD, which is the open source   version of like, and it&#39;s like a subset.  It&#39;s like, you know, Ranger, Wizard,   and it&#39;s like an actual PDF or  something that could be fed to an LLM.  Obviously there&#39;s PDFs and stuff   of the books out there, and  there&#39;s lots of homebrew content.  I imagine that there&#39;s they are   working on something like this.  They, they issued a statement   about how their stance on using  AI generated art recently.  And it was a non statement of like,   we&#39;re going to be giving you an update  on our statement about our stance.  And everyone&#39;s like the fact that   this wasn&#39;t a we aren&#39;t going to  use AI art is a little troubling.  You know, because that&#39;s still one of   those things where arguably do we want a  world where it&#39;s completely generated art?  Like, a lot of people buy   the books just for the art.  But if you&#39;re trying to play the game   and you&#39;ve never played before, I  think what you&#39;re talking about with   like a pre gen character is great and  you can customize a little bit in AI.  See if you like it and you&#39;re going   to start to realize like, Oh, I  want to make my own character.  Cause there, there&#39;s a lot of fun in that.  I, I wouldn&#39;t want AI to take   that away from me, but if I&#39;m just  starting, get me started faster.  

CJ: Yeah.  The other, the other side of this is   that when people want to start trying  out playing and they don&#39;t know somebody   who&#39;s a DM, like they need to learn  so much just to like cover the ground   of like, what do all these different  things mean in order to get started.  Whereas like, if you were just like,   Hey, me and my friend want to learn how  to play DND, let&#39;s play with an AI DM.  And then like, if that goes great and we   like it and it&#39;s fun, then At some point  we can like become our own AI assisted DM.  And then if we want to do like the entire   thing ourselves and like design every  single piece of it and you know, extra   stuff that&#39;s on the side, then cool.  Right.  Like it can expand into   that, but it&#39;s like yeah.  Decreasing the barrier to entry   to play without, I don&#39;t know.  

Colin: I could see it similarly how   we use it in day to day programming.  Like I still know what I&#39;m trying to do.  So add some like, help me   necessarily do it for me.  Or if you&#39;re going to do it for me, I   mean, I&#39;ve seen people say like chat,  you would do, you are the DM now run   this game for us, which is different.  But I could see like, okay, now   I need just a description for a  new world or something like that.  That could help.  Cause yeah, being a DM   is a whole other thing.  

CJ: Totally.  

Colin: for your kids to have  

CJ: Yeah.  He, the, the, the amount of planning   that he put into it was pretty wild  in the fact that he had maps and like   a whole bunch of stuff that I was not  expecting and enemies and whatever,   like the rooms were really intricate  and elaborate and he had like some long   monologues about like what the story  was, what was happening in the story.  I was like, this is so sick.  Like,  

Colin: the kids are the   kids are going to be fine.  

CJ: Yeah, yeah yeah.  So platform risk we&#39;re building a bunch of   integrations at Kraftwerk with different  third parties and man, it&#39;s starting to   hurt a little bit because these third  parties are just not keeping their   APIs running as smoothly as we&#39;d like.  So we&#39;ve got.  Degraded messaging.  We&#39;ve got degraded integrations   with our like timesheet provider.  Send grid is like not perfectly   delivering to all the different domains.  And it&#39;s just been like a tough week   with like all of the dependencies  that we have on third parties.  And yeah, I mean, back to that, that build   versus buy, we can&#39;t build all of this.  And so it&#39;s like, we&#39;ve got to depend   on them at least until we, You know,  have the time and the engineering   resources to build some of it.  But yeah, it&#39;s, it&#39;s tough.  And I don&#39;t know the answer and it&#39;s   tough when you&#39;re, you have certain  processes and you need to run the business   and you&#39;re like, how do I prioritize?  Do I want to build a feature that&#39;s   like going to move the business forward?  Or do I want to build a feature that   this third party already has in order  to like replace the third party?  Because it&#39;s just like not dependable.  And yeah, I don&#39;t know.  It&#39;s it&#39;s rough.  

Colin: Does that mean that   you&#39;re having to build things  to monitor these services more?  Or are you guys just hoping   that they go through?  

CJ: We use a century shout out century.  If you want to spots of the show we   use century and in, so in the web hooks  infrastructure, so in the web hooks talk   that you guys gave shout out, or yeah,  shameless plug for RailsConf 2024 or  

Colin: Well, we&#39;ll talk   about that in a second.  

CJ: 2023 tech.  Oh yeah.  Yeah.  Yeah.  So in the web hook, like in all   of our web hook processors in the  background job for every single third   party, we have a process method that  says like, try to process the thing.  If it fails, save off the processing   error exception into the web hook object  in the database and report to century.  

Colin: Okay.  

CJ: So anytime any of the third   parties are failing, then we start  to get annoyed, like alerted by   century, but it&#39;s centuries noisy and,  

Colin: I was going to say, but   so have you started writing  code to handle their failures?  and like restore type stuff, like, you   know, even if it&#39;s just wait and send  again, or we started getting into the,   how do we know that someone&#39;s down  before they tell us that they&#39;re down?  Right.  That becomes more work for sure.  

CJ: Yes.  Yeah, we have so the one of the things   that I love about the way that we  are working with webhooks is that   they always have a reprocess feature.  So like, we don&#39;t have to wait for   the third party to send it again.  We already have the data.  We just take the entire   payload stuff in the database.  Our webhooks table is going to   become insanely massive and we  can go and like archive stuff.  That&#39;s really, really old, but we   never get rid of anything basically.  And we can always go   back and reprocess it.  If there was a bug on our side, or   if there was a bug on their side  many times in the webhook, well,   depending on the third parties, gosh,  like sometimes they don&#39;t send us   everything we need in the webhook event.  And so we end up turning around and   making a get request to their API anyways.  And so.  In one of these cases, the   webhooks coming in fine, but it  doesn&#39;t have everything we need.  So we turn around and say like,   you said there&#39;s a new message.  Can we have that message?  And they say, no, here&#39;s a 500 instead.  It&#39;s like, come on.  Like we need yeah, we need our message.  So.  Yeah, in those cases,   it&#39;s just like a button.  We have a button in admin to reprocess,   or we can in batch, just say like,  go through all the web hooks that   are from this source that have failed  and run the reprocess command, and   then it&#39;ll just kick off background  jobs for all of those that will   go and chunk back through things.  But yeah, it&#39;s definitely one of those,   like, we know you&#39;re down before,  you know, you&#39;re down yesterday.  It&#39;s like going to their status page,   everything looks green and dandy.  I&#39;m like, actually, no,  

Colin: Yeah  

CJ: your main endpoint is down.  

Colin: Yeah, troubleshooting across   the web is, can be a challenge, right?  So, like, thinking, you don&#39;t   necessarily want to have a backup  service because, I mean, for   email, you could maybe pull it off.  For some of these things, you   can&#39;t have more than one, even  if your code is written that way.  But, yeah, I mean, I guess just   figuring out, like, are these urgent  things and need to be recovered?  Or are they Whenever they   happen, it&#39;s fine type of things.  And you guys deal with a   lot of scheduling, right?  And pushing things out and   someone needs to reply to  something or show up somewhere.  So a lot of that stuff,   you want it to work.  And I do sometimes Marvel at like,   sometimes I&#39;ll pull up Uber or Lyft and  be like, okay, why isn&#39;t it telling me   who who&#39;s coming to me in the next minute?  I have to wait a minute to see   who&#39;s my, who my driver is.  It&#39;s probably because   they don&#39;t know either.  

CJ: Yeah.  Yeah.  They&#39;re like, we found your driver.  They&#39;re on their way.  Wink, wink.  It&#39;s like, yeah, you don&#39;t even  

Colin: we don&#39;t even know if they   have a car, but we&#39;ll send them over.  So yeah, I mean those kinds of things   It&#39;s still marvel that it works, you know  every time and obviously huge huge teams   behind all of that, but Interesting.  Yeah, I mean You and I go back   and forth on this whole, you know,  integrate all the things all the time.  And it&#39;s, it, it&#39;s a   sword that cuts both ways.  

CJ: Yes.  Yeah, I think, I don&#39;t know, at least   two of the third parties that are failing  right now are on the way out the door.  Like we&#39;re just like as quickly as   possible, just like building what we&#39;re  using from them and closing the gap.  We&#39;re closing it fast and they   will not, not be part of our stack  

Colin: yeah.  Do you still listen to bootstrapped web?  

CJ: yeah.  

Colin: listened to, I don&#39;t know if   it was the most recent one, but they  were discussing this around Jordan&#39;s   newer pivot around like, there&#39;s all  these cool AI companies, but they tend   to be like two engineers in YC with no  marketing chops and they&#39;re competing   on tech only and they have no sales.  No marketing, no, no business, you   know practicum of what to do and how  to solve like a real customer problem.  Like they&#39;re solving   really cool tech problems.  And it was interesting to me when they   were talking about how, like, they&#39;re  going to go after a market that is not   tech savvy and give them these tools.  Some of them sound very   similar to what you&#39;re doing.  You guys actually would not be surprised.  They mentioned being referred   to a painting company.  It would not be surprised if it   was you guys but that they&#39;re  just thinking of like, okay, cool.  We&#39;re not going to go build   that whole thing from scratch.  We&#39;re going to use their API, but   make it in a way that when they  fail, or if they fail, that we swap   them out for somebody else, because  those things are going to be.  Be like a race to the bottom.  And I think SendGrid in the early   days was awesome because it was  modern and new, but now SendGrid is,   there&#39;s a million options, right?  And we can unfortunately just   swap out, you know, SMT is easy to  swap out if, if you&#39;re using that.  So it&#39;s a, it&#39;s an interesting   thing to think through.  

CJ: Totally.  Yeah.  In terms of commoditized APIs, our   AI integrations are the ones that  are most commoditized and like   we built them in a way that is so  hot swappable that it is literally   just like, go in, change a symbol.  And now it&#39;s like going to   Claude, change another symbol.  And now it&#39;s going back to GPT four.  You know, it&#39;s like the,   yeah, so yeah, I need to go.  Write this down and or talk about it.  But we have like an AI service that has a   bunch of methods that are sort of generic.  So you can say like, I wanna generate   a completion, or I wanna do a chat,  or I wanna do a I, I wanna do like a   vision task or something like that.  And so we have a handful.  And then those all have system   prompts that use like h html, ERB.  Or text CRB so that we can   like inject whatever we want.  And then each of those just are like,   it&#39;s instantiated with a provider symbol  that will like look up, okay, is this   going to be, you know, sent to open AI?  If so, there&#39;s an adapter.  So there&#39;s like an open AI   adapter that will like call the  open AI client under the hood.  And do the completion or the   vision task or the, whatever.  And then we have a like a clod adapter   and we have a, whatever I think  we have a deep mind or something   for our transcription service.  So then you just have all these   adapters that all conform to the  same, like interface that the AI,   like the top level AI service follows.  And then, yeah, it makes it super   hot swappable because I feel  like every time we turn around.  They&#39;re like the horse   race is changing, right?  Like who&#39;s in the lead, who has the   better model, who has like the more  performant thing, who&#39;s faster,   who&#39;s more reliable, who&#39;s cheaper.  And so being able to like, not only swap   the model out, but swap the provider and  their API out is, has been super cool.  So I don&#39;t know, I really want   to like run our own stuff, like  use Olama, set up our own service   where we can run our own things.  But I still feel like the tooling   isn&#39;t quite there yet to a level of  bare minimum DevOps that I would like.  Right.  So like, yeah.  Okay.  You just spin up a.  A render service or something that&#39;s   like, okay, now run my H one hundred or  I don&#39;t know, for inference, you don&#39;t   need something that crazy, but like, just  spin up a render box that can run Olama.  And maybe the, maybe the limitation   is that we need to download, you know,  five to 10 gig model onto the machine.  And oftentimes I don&#39;t remember, I   think the boxes that we&#39;re running on  are like five, 12 Meg or something.  So like even just having the space   for it would be interesting, but.  Yeah, have you had a chance to   play with Olama yet locally?  

Colin: I haven&#39;t I&#39;ve been thinking,   I haven&#39;t really played with a lot  of the AIs or anything like that.  I was actually looking Learn with   Jason, Jason Langsdorf has a like  builder challenge that is due on   Monday and I was like, Thinking  about playing with it this weekend.  And they&#39;re, they&#39;re doing a   challenge on using Astra DB and  some AI to build something that   is AI, that is not a chat bot.  So, but it has to be open source has   to be like a prototype and they&#39;re  doing it to, you know, it&#39;s, they do   their like four devs, one app series.  So I think that must be the next one that   they&#39;re going to show off what they built.  So they&#39;re just trying to get community.  Folks to participate and   it&#39;s pretty cool model.  Cause then they have the company that   releases that database sponsoring  that video which is a really smart   way of creating content that&#39;s  sponsored and still getting to code   and not just have to talk about it.  

CJ: Totally.  I think that is a great idea and it   feels like, Hey, you know, all these  devs, we have this new tool called an   LLM or whatever, and I think a lot of  people don&#39;t yet know what it will be   used for, and so there&#39;s a lot of ideas  around, you know, text analysis and   text generation and helping you sort of  distill stuff and understand text better.  But beyond that, I feel like people   are still like, In this stage of like  just exploring and playing around.  And a lot of these hackathons are awesome   because it&#39;s a chance for you to just  kind of like have fun and mess around and,  

Colin: almost all hackathons   seem to be AI hackathons right  now, though, like all of them.  So Anyway, speaking of events,   how do we feel about RailsConf?  How do we feel about Rails?  What do we think&#39;s going on?  What&#39;s what&#39;s even happening here?  

CJ: well, first of all, let&#39;s   start with a bunch of FOMO.  The, the calendar did not line up   this year to make it to rails conf.  And yeah, all, all of our   homies are posting about it on  Twitter and I wish I was there.  

Colin: Well, especially with this news   that so 2025 RailsConf is going to be  the last RailsConf as far as It&#39;s being   run by Ruby central and it&#39;s been run,  I don&#39;t know if O&#39;Reilly ran it or if   it was just sponsored heavily by them  in the past, but I think my first one   was 2008 which was pretty early, but  

CJ: that was a long time ago.  

Colin: sad to see that it&#39;s happening.  I don&#39;t know.  Like, do we think it&#39;s  their, their announcement was saying   that it, that people are not coming back  in the numbers that they need them to.  

CJ: Mm hmm.  

Colin: But at the same time,   RailsWorld sold out in like 20 minutes.  So it&#39;s a little challenging.  

CJ: It seems to me that they wanted to   sort of not take a break, but like they&#39;re  burnt out on hosting events or something.  And there&#39;s, I mean, between   RubyConf and RailsConf, that&#39;s a  huge lift for one organization.  And so if they can focus on RubyConf,   make the language conference great.  And another thing that I saw pointed   out was that there&#39;s so many regional  conferences, like the real SAS   conference the Andrew Culver is doing.  Jason sweats, got the Las Vegas   one that happens in city Ruby.  And then there&#39;s a whole bunch   of other ones that are kind of  just like regional things that   have happened on the East coast.  And there was like   mountain Ruby or something.  Yeah.  Rails camp.  There&#39;s tons that are   happening that are smaller.  I don&#39;t know, maybe easier   to make it to than a national  or, you know, global event.  And then on top of that   rails world is now happening.  And I don&#39;t know, I, some like part   of me wonders too, if it was around  like the finances, like could they   just not justify the money anymore or  

Colin: Well, Ruby central also   maintains Ruby gems, which I would  say is key to the Ruby ecosystem.  And they did mention that a lot of their   funding is going towards 24 seven support.  They had hired some engineers.  There was a bunch of things that   they listed, which is all good things  that the rails community, the Sinatra   community, anyone who&#39;s using anything  in Ruby is going to benefit from.  But Yeah, it&#39;ll be, it&#39;ll be interesting.  Rails world.  I&#39;m excited that it exists, but it   seems it&#39;s not a community conference.  Like that&#39;s the challenge.  And I think I get it because I&#39;ve run   things for very long periods of time  and it&#39;s hard to let them go, but it,   it also, It, it, you can get burnt  out really fast and feel like not   everyone&#39;s supporting the community  when the community doesn&#39;t show up   the way that you hope that they will.  And I thought the last one was   pretty well attended, but also  they&#39;re not cheap to put on.  So, you know, everything&#39;s   more expensive today.  

CJ: Yeah.  I also wonder if this decision was   made after last year&#39;s, they were  like, all right, we&#39;re going to   do two more years or something.  Or when, like when was this decision made?  Because I felt like last year, it seemed   like the economy was in the dumps and  a lot of companies had just had huge   layoffs and that the like hiring the  energy and the hiring arena at the   conference was really, really like low.  And so.  I wonder if that&#39;s a big part of it too,   is that like they lost sponsors because  companies are pulling back because we   don&#39;t have zero interest rates anymore.  And so, yeah, I don&#39;t know if   that was part of the decision, but  yeah, I&#39;m sad that it won&#39;t be.  I, one thing that I worry about is   that it&#39;s a signal that rails is.  Not healthy, right?  Like that it as an   ecosystem is not healthy.  And I don&#39;t think that is true.  I think that there&#39;s a lot of   amazing things going for rails right  now, but I&#39;m, I&#39;m worried that the   perception will be, Oh, look at this.  This is another like sign that rails   is dead because you know, their  conference can&#39;t even like survive.  Cause they can&#39;t get people to   show up or sponsor or whatever.  It&#39;s like, wait a second,   what signals are we sending?  By by doing this right or  

Colin: Yeah.  Well,  

CJ: seemed like there was a   power struggle between Rails  

Colin: there was.  

CJ: Rails world.  

Colin: Well, there was a power struggle   between a certain person and RailsConf  as well, so there&#39;s also that.  But I mean, do you take RailsWorld   to be the equivalent of Laracon?  Like, Laracon&#39;s put on by Laravel,   and RailsWorld is put on by Rails.  And then RailsConf was this thing that   the community, I mean, RubyCentral&#39;s  not the community, but it&#39;s It&#39;s   the steward of the community.  So I don&#39;t think it&#39;s necessarily a bad,   you know, like a, a black eye on the rails  itself, I think that&#39;s pretty healthy   and, and we&#39;ll have a lot going on there,  maybe that just means an explosion of more   regionals, maybe a rails conf online or  caboose caboose comps, things like that.  

CJ: Yeah, it, yeah, I don&#39;t know.  We&#39;ll see what happens, but yeah, I   definitely felt like there was quite a bit  of drama about locations and inclusivity   at the one that happened in Texas.  And then there was a bunch of   drama about moving it to different  places and, oh, we already paid   the deposit for this location.  And it&#39;s just like, yeah.  And then the power struggles between   who&#39;s going to give the keynote,  who&#39;s not going to give the keynote.  And just, I, it&#39;s annoying to   see that kind of like friction.  And I just want everyone to be happy   and have fun and build cool shit.  And like yeah, it&#39;s tough,  

Colin: support your local conferences.  If you&#39;ve got like a regional, you   know, definitely look for them.  Meetups even, I think meetups   are starting to come back.  Ian Lansman was talking about New York   PHP being back, the New York PHP meetup.  Devrino is still kicking, still going.  So yeah, I think just, yeah.  If you&#39;re looking for your group   of devs and, you know, of all skill  levels, just got to get out of the   house and go find something like that.  But Rails world feels not   accessible to everyone.  I think that&#39;s the concern that I have.  It&#39;s like you either have to be able   to spend a lot of money on a moment&#39;s  notice when they drop the tickets.  And there&#39;s just not that many   tickets, so it&#39;s going to sell out.  

CJ: One thing that also has been in   the back of my mind is that a lot of  times these conference organizers need   to lock down a venue like 12 months or  more ahead of time in order to like know   this is where we&#39;re going to have it.  But that makes it inelastic in terms   of the like size of the number of  audience, like people that can come.  And so if you&#39;re, if you&#39;re   planning rails world, Next year  ahead of the event, that&#39;s going   to happen this year or something.  Right.  And you have to like pick the venue in   the venue has a max number of people.  Then you&#39;re already like locked in and you   don&#39;t know what the demand is going to be.  It&#39;d be much better if you could   like sell the tickets, figure out  how many people want to come first.  Even if you had like an RSVP system or   something, it was like, I&#39;m, I&#39;m gonna,  I&#39;m planning on coming or something, you   know, give some indication of the numbers  of people that are going to come so that   you can you know, get I don&#39;t know, or, or  pick venues that are more elastic in terms   of like how many people they can support.  That way people like everyone   can go, that wants to go.  And I think the fact that like all the   tickets are selling out in like two  seconds online is indicating that they   just don&#39;t have The right amount of  supply for the number of people that   want to go, which also feels exclusive.  It&#39;s like, Oh, you know, yeah.  Did you get a ticket or not   in the first 20 minutes?  Or were you in a meeting or were you   working using the technology that I&#39;m  about to go to this conference for?  It&#39;s like,  

Colin: and rails world is new so   they&#39;ll they&#39;ll fix that I think like  having more Scholarships having more   attendance the tricky thing is if you  get too big of a venue now You&#39;re stuck   trying to sell into too many seats, too.  So you it is a balance I&#39;ve done number   of events where you sign that contract  and you&#39;re like, well now we got to fill   this place And clearly rails world has no  issue doing that With their numbers, but I   want to say it&#39;s like hundreds of tickets.  It&#39;s not thousands.  So it&#39;s a different scale.  And I think a lot of these,   like even the right, the docs  was only 250, 300 people or so.  But cool.  

CJ: There is something nice too, about   a cozy one, like a smaller conference.  It&#39;s like a little bit easier to   connect one on one to people, but  

Colin: Yeah.  That&#39;s what the community   ones really are for.  Like when I see who had secured tickets   to rails world, it&#39;s like, you know, okay.  All the Tailwind people, all   the people that, you know, Ben  Orenstein, all these people that   we see are going to this thing.  So it makes it look like it&#39;s not a thing   for everybody, because it&#39;s like, you  gotta be in the in crowd, or you gotta   be giving a talk, or things like that.  So, the community ones, and this is not   to say that we shouldn&#39;t have RailsWorld,  it&#39;s just, maybe it needs more of a   community track, or Some sort of thing.  And I don&#39;t know, I don&#39;t remember   what year it was, but there was another  controversy that, or maybe it was just   timing, but there was RailsConf and  then literally right after there was   KuboosConf and it was like a free version  of RailsConf and I don&#39;t know what that   was in response to, if it was just for fun  or if it was like, we&#39;re not going to pay   for your conference, but here&#39;s this open  source version that&#39;s shortly following.  

CJ: Interesting.  It&#39;s tough, but you&#39;ve already had   like tons of conferences this season.  So I could.  Understand wanting to take   a little breather from them.  

Colin: yeah, totally.  Yeah, I mean it&#39;s good.  It&#39;s good.  I&#39;m missing this one.  Maybe we&#39;ll go to 2025   for the last hurrah.  

CJ: Yeah, I hope they make it a   huge and available to everyone.  

Colin: Yeah, I don&#39;t think they   announced where it&#39;s gonna be, did they?  

CJ: I did not see,  I think they usually announce it like   at the end of the current conference.  

Colin: Yeah, because   this one&#39;s in Detroit.  But you can buy tickets for 2025 already.  A supporter ticket.  

CJ: Interesting.  

Colin: But yeah,  

CJ: All right.  Well, it feels like a   good place to wrap it.  What do you say?  

Colin: I think so.  

CJ: All right.  As always, you can head   over to build and learn.  dev for links to the resources   and things we talked about today.  And Yeah.  If you&#39;re feeling generous, head   over to your podcast player,  drop in a five star review.  We really appreciate it.  It helps other people find the show and   otherwise we will see you next time.  

Colin: Bye friends.  All audio, artwork, episode descriptions and notes are property of CJ Avilla, Colin Loretz, for Build and Learn, and published with permission by Transistor, Inc.  [**Broadcast by**](https://transistor.fm &quot;Broadcast by Transistor.fm&quot;)

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